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Messages - ParadoxGery

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1
Graphics / Re: GetGlobalBounds not updating?
« on: January 27, 2013, 11:09:13 pm »
i want to move things around and it was simple with the Translate method
but after compiling the newest sfml the sprite is not moving
public void StartTest()
{
    //set the window and event handlers
    renWin = new RenderWindow(new VideoMode(800, 600), "DraggTest");
    renWin.Closed += new EventHandler(OnClose);
    renWin.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(OnClick);
    renWin.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(OnClickRelease);
    renWin.MouseMoved += new EventHandler<MouseMoveEventArgs>(OnMousMove);
    renWin.KeyPressed += new EventHandler<KeyEventArgs>(OnKey);
    renWin.MouseLeft += new EventHandler(OnMouseLeft);

    //set the sprite
    Texture tex = new Texture("imgs\\ace.gif");
    sprite = new Sprite(tex);
    //move the sprite from the start 0,0 position to 20,20
    sprite.Position = new Vector2f(20,20); //works
    //sprite.Transform.Translate(20,20); //doesn't work

    //the loop
    while (renWin.IsOpen())
    {
        //events
        renWin.DispatchEvents();

        //clear
        renWin.Clear(Color.Black);

        //move sprite
        if (dragging)
        {
            sprite.Position = mPos-dPos;
        }

        //draw sprite
        renWin.Draw(sprite);

        //update window
        renWin.Display();
    }
}

2
Graphics / Re: GetGlobalBounds not updating?
« on: January 27, 2013, 08:03:36 pm »
hi i got the same proble but i fixes it like Quentin....
but now i can't use sprite.Transform.Translate() anymore why ?! you going to remove this


nice work i love sfml

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anything