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General / Re: Bad memory allocation?
« on: March 01, 2013, 10:34:09 am »
I think i linked zlib release in debug build.
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Building to ensure sources are up-to-date
Selecting target:
Debug
Adding source dir: D:\2Dwarf\
Adding source dir: D:\2Dwarf\
Adding file: D:\2Dwarf\bin\2Dwarf-debug.exe
Changing directory to: D:/2Dwarf/bin
Set variable: PATH=.;D:\2Dwarf\dependencies\lib;C:\CodeBlocks\MinGW\bin;C:\CodeBlocks\MinGW;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\System32;C:\Windows;C:\Windows\System32\wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\CMake\bin
Starting debugger: C:\CodeBlocks\MINGW\bin\gdb.exe -nx -fullname -quiet -args D:/2Dwarf/bin/2Dwarf-debug.exe
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Debugger name and version: GNU gdb (GDB) 7.5
Child process PID: 4692
In __cxa_throw () ()
#ifndef TMXMAP_H
#define TMXMAP_H
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <string>
#include <vector>
namespace keb
{
class TmxLayer;
class TmxTile //: sf::Drawable
{
friend TmxLayer;
public:
TmxTile();
virtual ~TmxTile();
protected:
unsigned int m_gid;
unsigned int m_x;
unsigned int m_y;
sf::IntRect m_rect;
sf::Texture* m_texture;
//sf::Sprite m_sprite;
// Draw this tile
//virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
class TmxTileset
{
friend TmxLayer;
public:
TmxTileset(std::string name, int firstGid, int tileWidth, int tileHeight, std::string filename);
virtual ~TmxTileset();
sf::Texture* getTexture();
sf::IntRect getTileRect(unsigned int tile);
protected:
sf::Texture m_texture;
unsigned int m_firstGid;
int m_tileWidth;
int m_tileHeight;
int m_width;
int m_height;
std::string m_name;
};
class TmxMap;
class TmxLayer : sf::Drawable
{
friend TmxMap;
public:
TmxLayer(int width, int height, int tileWidth, int tileHeight, std::vector<TmxTileset*>* tilesets);
virtual ~TmxLayer();
void setTile(int &x, int &y, int &gid);
void setDrawRect(int x, int y, int width, int height);
protected:
int m_width;
int m_height;
int m_tileWidth;
int m_tileHeight;
sf::IntRect m_drawRect;
std::vector<std::vector< TmxTile > > m_tiles;
std::vector<TmxTileset*>* m_tilesets;
// Draw this layer
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
class TmxMap : public sf::Drawable
{
public:
TmxMap();
virtual ~TmxMap();
void loadFromFile(const char* dir, const char* filename);
bool isReady();
void setDrawRect(int x, int y, int width, int height);
protected:
bool m_ready;
sf::Mutex m_readyMutex;
sf::Mutex m_dataMutex;
sf::Thread* m_thread;
void loadingThread();
// Map properties
std::string m_dir;
std::string m_filename;
std::string m_encoding;
std::string m_compression;
int m_width;
int m_height;
int m_tileWidth;
int m_tileHeight;
sf::IntRect m_drawRect;
// Map data
std::vector<TmxTileset*> m_tilesets;
std::vector<TmxLayer*> m_layers;
// Draw entrie map
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Decompress function
std::vector<unsigned char> m_Decompress(const char* source, int inSize, int expectedSize);
private:
};
}; // namespace keb
// Base64 decoding function
std::string base64_decode(std::string const& encoded_string);
#endif // TMXMAP_H
#include <iostream>
#include <sstream>
#include <tinyxml2.h>
#include <zlib.h>
#include <cstring>
#include "TmxMap.h"
namespace keb
{
TmxTile::TmxTile()
{
m_gid = 0;
m_rect.top = m_rect.left = m_rect.width = m_rect.height = 0;
m_texture = NULL;
}
TmxTile::~TmxTile()
{
}
/*void TmxTile::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(m_sprite);
}*/
TmxTileset::TmxTileset(std::string name, int firstGid, int tileWidth, int tileHeight, std::string filename)
{
m_firstGid = firstGid;
m_tileWidth = tileWidth;
m_tileHeight = tileHeight;
m_name = name;
m_texture.loadFromFile(filename.c_str());
m_width = m_texture.getSize().x/m_tileWidth;
m_height = m_texture.getSize().y/m_tileHeight;
}
TmxTileset::~TmxTileset()
{
}
sf::Texture* TmxTileset::getTexture()
{
return &m_texture;
}
sf::IntRect TmxTileset::getTileRect(unsigned int tile)
{
sf::IntRect rect;
rect.left = (tile%m_width)*m_tileWidth;
rect.top = (int)(tile/m_width)*m_tileHeight;
rect.width = m_tileWidth;
rect.height = m_tileHeight;
return rect;
}
TmxLayer::TmxLayer(int width, int height, int tileWidth, int tileHeight, std::vector<TmxTileset*>* tilesets)
{
m_width = width;
m_height = height;
m_tileWidth = tileWidth;
m_tileHeight = tileHeight;
m_tilesets = tilesets;
TmxTile emptyTile;
// Fill layer with zeros
for(int x=0; x<m_width; x++)
{
std::vector< TmxTile > column;
for(int y=0; y<m_height; y++)
{
column.push_back(emptyTile);
}
m_tiles.push_back(column);
}
}
TmxLayer::~TmxLayer()
{
//dtor
}
void TmxLayer::setTile(int &x, int &y, int &gid)
{
m_tiles[x][y].m_gid = gid;
TmxTileset* tileset;
if(gid!=0)
{
std::vector<TmxTileset*>::reverse_iterator it = m_tilesets->rbegin();
while( it != m_tilesets->rend() )
{
if(gid >= (*it)->m_firstGid)
{
tileset = (*it);
break;
}
++it;
}
m_tiles[x][y].m_texture = &tileset->m_texture;
//m_tiles[x][y].m_sprite.setTexture(tileset->m_texture);
gid -= tileset->m_firstGid;
//m_tiles[x][y].m_sprite.setTextureRect( tileset->getTileRect(gid) );
//m_tiles[x][y].m_sprite.setPosition(x*m_tileWidth,y*m_tileHeight);
m_tiles[x][y].m_x = x*m_tileWidth;
m_tiles[x][y].m_y = y*m_tileHeight;
m_tiles[x][y].m_rect = tileset->getTileRect(gid);
}
}
void TmxLayer::setDrawRect(int x, int y, int width, int height)
{
m_drawRect.left = (x/m_tileWidth) - 1;
m_drawRect.top = (y / m_tileHeight ) - 1;
m_drawRect.width = m_drawRect.left + ( width / m_tileWidth ) + 2;
m_drawRect.height = m_drawRect.top + ( height / m_tileHeight ) + 2;
if (m_drawRect.left < 0) m_drawRect.left = 0;
if (m_drawRect.top < 0) m_drawRect.top = 0;
if ( m_drawRect.left >= m_width ) m_drawRect.left = m_width;
if ( m_drawRect.top >= m_height ) m_drawRect.top = m_height;
if ( m_drawRect.width >= m_width ) m_drawRect.width = m_width;
if ( m_drawRect.height >= m_height ) m_drawRect.height = m_height;
//std::cout << m_drawRect.left << " " << m_drawRect.top << " " << m_drawRect.width << " " << m_drawRect.height << std::endl;
}
void TmxLayer::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
sf::Sprite spr;
for(int x = m_drawRect.left; x<m_drawRect.width; x++)
{
for(int y = m_drawRect.top; y<m_drawRect.height; y++)
{
if(m_tiles[x][y].m_gid!=0)
{
spr.setTexture(*m_tiles[x][y].m_texture);
spr.setTextureRect(m_tiles[x][y].m_rect);
spr.setPosition(m_tiles[x][y].m_x,m_tiles[x][y].m_y);
target.draw(spr);
}
}
}
}
TmxMap::TmxMap()
{
//ctor
m_ready = false;
}
TmxMap::~TmxMap()
{
//dtor
}
void TmxMap::loadFromFile(const char* dir, const char* filename)
{
{
sf::Lock dataLock(m_dataMutex);
m_dir = dir;
m_filename = filename;
}
//sf::Thread thread(&TmxMap::loadingThread,this);
//thread.launch();
//m_thread = sf::Thread(&TmxMap::loadingThread,this);
//m_thread.launch();
m_thread = new sf::Thread(&TmxMap::loadingThread,this);
m_thread->launch();
}
bool TmxMap::isReady()
{
sf::Lock lock(m_readyMutex);
return m_ready;
}
void TmxMap::setDrawRect(int x, int y, int width, int height)
{
std::vector<TmxLayer*>::iterator it = m_layers.begin();
while ( it != m_layers.end() )
{
(*it)->setDrawRect(x,y,width,height);
++it;
}
}
void TmxMap::loadingThread()
{
sf::Lock dataLock(m_dataMutex);
sf::Clock loadTime;
// Load xml document
tinyxml2::XMLDocument* mapFile = new tinyxml2::XMLDocument(true,tinyxml2::COLLAPSE_WHITESPACE);
std::string fullPath = m_dir + m_filename;
mapFile->LoadFile(fullPath.c_str());
tinyxml2::XMLElement* root = mapFile->FirstChildElement("map");
// Read map propetries
m_width = root->IntAttribute("width");
m_height = root->IntAttribute("height");
m_tileWidth = root->IntAttribute("tilewidth");
m_tileHeight = root->IntAttribute("tileheight");
// Read map elements
tinyxml2::XMLElement* element = root->FirstChildElement();
while(element!=NULL)
{
if(!strcmp(element->Name(),"tileset"))
{
std::string name = element->Attribute("name");
int firstGid = element->IntAttribute("firstgid");
int tileWidth = element->IntAttribute("tilewidth");
int tileHeight = element->IntAttribute("tileheight");
std::string filename = m_dir + element->FirstChildElement("image")->Attribute("source");
TmxTileset* tileset = new TmxTileset(name,firstGid,tileWidth,tileHeight,filename);
m_tilesets.push_back(tileset);
}
if(!strcmp(element->Name(),"layer"))
{
tinyxml2::XMLElement* dataElement = element->FirstChildElement("data");
m_encoding = dataElement->Attribute("encoding");
m_compression = dataElement->Attribute("compression");
std::string data = dataElement->GetText();
if(m_encoding == "base64")
{
int expectedSize = m_width * m_height * 4; //number of tiles * 4 bytes = 32bits / tile
data = base64_decode(data);
std::vector<unsigned char>byteArray;
if(m_compression == "zlib" || m_compression == "gzip")
{
//std::cout << "Found " << m_compression << " compressed data" << std::endl;
int dataSize = data.length() * sizeof(unsigned char);
byteArray = m_Decompress(data.c_str(), dataSize, expectedSize);
}
else //already uncompressed
{
for(unsigned int i = 0; i < data.length(); i++)
{
byteArray.push_back(data.c_str()[i]);
}
}
int actualSize = byteArray.size() * sizeof(unsigned char);
if(actualSize != expectedSize)
{
std::cout << "Unexpected decompression size" << std::endl;
std::cout << "Actual size: " << actualSize << std::endl;
std::cout << "Expected size: " << expectedSize << std::endl;
return;
}
int x, y;
x = y = 0;
TmxLayer* layer = new TmxLayer(m_width,m_height,m_tileWidth,m_tileHeight,&m_tilesets);
for(int i = 0; i < expectedSize - 3; i +=4)
{
int tileGID = byteArray[i] | byteArray[i + 1] << 8 | byteArray[i + 2] << 16 | byteArray[i + 3] << 24;
//m_SetTile(subRects, layer, x, y, tileGID);
//std::cout << "[" << x << "," << y << "] - " << tileGID << std::endl;
//std::cout << m_width << std::endl;
layer->setTile(x,y,tileGID);
x++;
if(x == m_width)
{
x = 0;
y++;
}
}
m_layers.push_back(layer);
std::cout << "Layer fully readed." << std::endl;
}
}
element = element->NextSiblingElement();
}
// Set map to ready
sf::Lock lock(m_readyMutex);
m_ready = true;
std::cout << "Map loaded (" << loadTime.getElapsedTime().asSeconds() << "s)\n";
}
void TmxMap::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
//std::cout << "Trololo" << std::endl;
std::vector<TmxLayer*>::const_iterator it = m_layers.begin();
while( it != m_layers.end())
{
target.draw(*(*it),states);
++it;
}
}
std::vector<unsigned char> TmxMap::m_Decompress(const char* source, int inSize, int expectedSize)
{
std::vector<unsigned char> retVal;
int currentSize = expectedSize;
unsigned char* byteArray = new unsigned char[expectedSize / sizeof(unsigned char)];
z_stream stream;
stream.zalloc = Z_NULL;
stream.zfree = Z_NULL;
stream.opaque = Z_NULL;
stream.next_in = (Bytef*)source;
stream.avail_in = inSize;
stream.next_out = (Bytef*)byteArray;
stream.avail_out = expectedSize;
if(inflateInit2(&stream, 15 + 32) != Z_OK)
{
std::cout << "inflate 2 failed" << std::endl;
return retVal;
}
int result;
do
{
result = inflate(&stream, Z_SYNC_FLUSH);
switch(result)
{
case Z_NEED_DICT:
case Z_STREAM_ERROR:
result = Z_DATA_ERROR;
case Z_DATA_ERROR:
case Z_MEM_ERROR:
inflateEnd(&stream);
std::cout << result << std::endl;
return retVal;
}
if(result != Z_STREAM_END)
{
int oldSize = currentSize;
currentSize *= 2;
unsigned char* newArray = new unsigned char[currentSize / sizeof(unsigned char)];
std::memcpy(newArray, byteArray, currentSize / 2);
delete[] byteArray;
byteArray = newArray;
stream.next_out = (Bytef*)(byteArray + oldSize);
stream.avail_out = oldSize;
}
}
while(result != Z_STREAM_END);
if(stream.avail_in != 0)
{
std::cout << "stream.avail_in is 0" << std::endl;
return retVal;
}
const int outSize = currentSize - stream.avail_out;
inflateEnd(&stream);
unsigned char* newArray = new unsigned char[outSize / sizeof(unsigned char)];
std::memcpy(newArray, byteArray, outSize);
delete[] byteArray;
byteArray = newArray;
//copy bytes to vector
int length = currentSize / sizeof(unsigned char);
for(int i = 0; i < length; i++)
retVal.push_back(byteArray[i]);
delete[] byteArray;
return retVal;
}
}; // namespace keb
//base64 decode function taken from:
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must not
claim that you wrote the original source code. If you use this source code
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
static const std::string base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789+/";
static inline bool is_base64(unsigned char c)
{
return (isalnum(c) || (c == '+') || (c == '/'));
}
std::string base64_decode(std::string const& encoded_string) {
int in_len = encoded_string.length();
int i = 0;
int j = 0;
int in_ = 0;
unsigned char char_array_4[4], char_array_3[3];
std::string ret;
while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
char_array_4[i++] = encoded_string[in_]; in_++;
if (i ==4) {
for (i = 0; i <4; i++)
char_array_4[i] = base64_chars.find(char_array_4[i]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (i = 0; (i < 3); i++)
ret += char_array_3[i];
i = 0;
}
}
if (i) {
for (j = i; j <4; j++)
char_array_4[j] = 0;
for (j = 0; j <4; j++)
char_array_4[j] = base64_chars.find(char_array_4[j]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
}
//std::cout << ret.length() << std::endl;
return ret;
}
Looks and feels quite nice.
So is it intended, that one can jump through the part, that is attached to the ceiling?
Like the animation of the feet.
But you seriously should change your music fast. It just doesn't fit a dwarf. The moment i hear this tune i instantly see a plumber ....
Regards
downtimes