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Messages - cassioraposa

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General / Re: "toon" style fade out ideas?
« on: February 15, 2013, 02:12:24 am »

You don´t need the full image, just 1/4...
rotate and draw this to get the full image  8)
 ;D
[/quote]

That's right, i feel stupid now lol. Anyway, problem solved, thanks again :)

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General / Re: "toon" style fade out ideas?
« on: February 15, 2013, 02:02:24 am »
FRex, thank you, your code did the trick with some tweaks to fit my game :D.
Thank you all and sorry for the daley replying, I've spent the last two days away from home. You guys rock!

3
General / Re: "toon" style fade out ideas?
« on: February 12, 2013, 03:41:48 am »
Thanks, eXpl0it3r , I guess I'll really have to go with shaders but was trying to avoid it :D.
I found out the transition I'm trying to use is called “iris wipe”. Living and learning.
The texture with the hole is just too much... bizarre and I can sense glitches on that way lol.
I found a nice code that I'll try to translate to cpp/sfml, it uses native gl calls but it's quite easy to read, I just need a bunch of triangles :). If it turns to something nice I'll post the final code here! But not today, gotta sleep.
Anyone with different ideas is still welcome of course :).

4
General / "toon" style fade out ideas?
« on: February 12, 2013, 12:30:13 am »
Hey guys, how's going?
So here's the thing: we're creating this nice platformer and I'm trying to implement a fade out, like Mario games do, where a black screen closes around the player at the end of the level.
I thought of creating a huge black texture with a circular hole in its middle and zoom it out over the game screen but it seems to me that such a huge image (talking about much more than fullhd size) would mess up with a lot of videocards - also it just seems the wrong way of doing it :P.
We are working with C++, SFML and Box2D and this is one of the last things about our neat puzzle that we can't figure out how to do.
Any ideas anyone?
Thank you very much in advance!

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