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SFML projects / Orx - 2D-oriented, data-driven game engine
« on: May 20, 2009, 01:53:22 am »
Hi!
Orx is an open source, data-driven, 2D-oriented game engine.
Its first release candidate for v.1.0 has been published 2 days ago. You can find more info here.
The main latest additions are the MacOS X support, a generic input system that abstracts keyboard, mouse & joystick inputs and fragment (pixel) shader support.
For those who want a glimpse of the engine's current features, I quickly wrote a simple particle test (a few lines of codes + some config files) that you can find here.
You can navigate through the presets using mouses clicks or up&down arrows. You can modify and even add new presets through the config files on the fly, ie. you don't need to restart the executable.
I've only included the windows binaries in the archive, but the source compiles on Linux and MacOS X using the latest version of orx.
If you don't feel like compiling it yourself, please have a look to the 11th tutorial from the tutorial packages available at sourceforge's download page, as it's very close to this test.
Any feedbacks/comments/suggestions are more than welcomed!
Thanks in advance!
Orx is an open source, data-driven, 2D-oriented game engine.
Its first release candidate for v.1.0 has been published 2 days ago. You can find more info here.
The main latest additions are the MacOS X support, a generic input system that abstracts keyboard, mouse & joystick inputs and fragment (pixel) shader support.
For those who want a glimpse of the engine's current features, I quickly wrote a simple particle test (a few lines of codes + some config files) that you can find here.
You can navigate through the presets using mouses clicks or up&down arrows. You can modify and even add new presets through the config files on the fly, ie. you don't need to restart the executable.
I've only included the windows binaries in the archive, but the source compiles on Linux and MacOS X using the latest version of orx.
If you don't feel like compiling it yourself, please have a look to the 11th tutorial from the tutorial packages available at sourceforge's download page, as it's very close to this test.
Any feedbacks/comments/suggestions are more than welcomed!
Thanks in advance!