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Messages - Grain

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Graphics / Re: AW: [SFML 2.0] RenderTexture memory usage
« on: March 03, 2013, 05:55:50 pm »
RT are heavy and limited resources and one as to be careful with them.

This is what I wanted to know. Thanks!

RenderTexture internally creates an OpenGL context, which uses a significant amount of RAM.

Thanks!

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Graphics / Re: [SFML 2.0] RenderTexture memory usage
« on: March 03, 2013, 02:19:39 am »
Do you already have something running or even run into performance issues, or are you just paranoid about memory usage? ;D

After creating a few hundred RenderTextures, the program hangs (when I run out of memory).

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Graphics / Re: [SFML 2.0] RenderTexture memory usage
« on: March 03, 2013, 01:52:57 am »
How do you measure the memory usage and specially the change?
Besides the RenderTexture is allocated on the GPU, so are you checking the GPU memory? :D

I'm creating a new RenderTexture every second and calling create(), and checking the memory in windows task manager. How would I go about checking the GPU memory?

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Graphics / [SFML 2.0] RenderTexture memory usage
« on: March 03, 2013, 01:42:45 am »
When I create a RenderTexture and call create(40, 40), it uses about 4 mb of memory. Is this normal?

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