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Messages - Janneman

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1
Network / Re: SFML 2.1 - Sockets example not working
« on: November 07, 2013, 09:11:43 am »
No, I didn't try that yet. When I get home, I'll try it.

2
Network / Re: SFML 2.1 - Sockets example not working
« on: November 06, 2013, 09:36:49 pm »
Yeah, I know. When I'm running client And server on the same computer, I use localhost, but on two computers I use the IP-adress of the computer the server runs on.

3
Network / SFML 2.1 - Sockets example not working
« on: November 06, 2013, 08:26:47 pm »
Hi all!

I'm trying to get the sockets example to work. If I run both server and client on the same computer, and then enter 'localhost' when the client asks for the server name, it works smoothly. But when I run them both on a seperate computer, no messages are sent at all. This problem occurs with TCP ánd UDP.
The computers both run windows 7 home premium 64bits, and I use sfml 2.1.
Do I maybe have to forward the ports of my router? Or what else can be the problem?

Thanks in advance :)
Janneman

4
SFML projects / Re: MineSweeper
« on: June 12, 2013, 10:01:07 am »
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It's almost impossible to find it using Google without knowing my name. The graphics itself are only found inside a .zip-file on my Github, so impossible to find using Google Images.
I searched for Minesweeper games, then I found yours on this forum :)

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Take this as a warning to be careful when copying stuff over the internet. Everything you find on the internet is automatically licensed except when explicitly said it is not (which is fundamentally wrong in my opinion) as Silvah said. When working on a bigger project this is pretty important to keep in mind.
Yeah, I'm definitely going to remember this for future projects. Maybe I should try to make my own sprites/sounds etc., the problem is I suck at that.

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So use it as you like. I'm glad I was able to help you :)
Thanks :)

5
SFML projects / Re: MineSweeper
« on: June 11, 2013, 08:17:47 pm »
Oh, well, I don't know anything about licensing; this was just a practice project and I never meant to harm anybody, but I'll replace the tileset.

6
SFML projects / Re: MineSweeper
« on: June 11, 2013, 07:56:06 pm »
Well, I was just searching the web for a good tileset, and found your one. There are no licenses at all, so why wouldn't I use it?

7
SFML projects / Re: Muffin World
« on: May 24, 2013, 07:56:10 pm »
Nice work man! Looks really good.
One point of advice: speed up the menu parts a bit; make the fading effects faster. For example when you hit Options in the main menu, it takes 3 seconds or so before you can interact with the buttons.

8
Good job man :) What program did you use to make the music?

9
SFML projects / Re: MineSweeper
« on: April 27, 2013, 09:01:41 pm »
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What I don't like that much, is the fullscreen mode
I could've done it windowed, but since I like to keep the tiles as quadrangular as possible I would have had to remove another row of the board. And then the form of the board is more of a bar than a square :)

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Some varying field sizes would also be interesting. :)
Yeah, I also thought about that, but didn't feel like implementing it, so I just chose to let the amount of mines vary per level.

10
SFML projects / Re: MineSweeper
« on: April 27, 2013, 06:11:53 pm »
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Nice job!
Thanks :D

And thanks for the screenshot solution, that looks interesting. Definitely going to try that out.

11
SFML projects / MineSweeper
« on: April 27, 2013, 12:54:55 pm »
Hi all!

I just finished my first SFML game: another Minesweeper clone. Some features are: highscore, possibility to save the board and continue lateron.
I would've posted screenshots if only I knew how to make them :) because the game is fullscreen, and if I press printscreen and then paste in paint, I just get an empty, white image.

Download it here: https://www.dropbox.com/s/yrwd16s62xbcaaz/MineSweeper.zip?dl=1

I would appreciate any feedback :)

Edit: Some screenshots (thanks AFS):






Edit: now it does support variable field sizes.

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