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Network / Re: SFML 2.1 - Sockets example not working
« on: November 07, 2013, 09:11:43 am »
No, I didn't try that yet. When I get home, I'll try it.
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It's almost impossible to find it using Google without knowing my name. The graphics itself are only found inside a .zip-file on my Github, so impossible to find using Google Images.I searched for Minesweeper games, then I found yours on this forum
Take this as a warning to be careful when copying stuff over the internet. Everything you find on the internet is automatically licensed except when explicitly said it is not (which is fundamentally wrong in my opinion) as Silvah said. When working on a bigger project this is pretty important to keep in mind.Yeah, I'm definitely going to remember this for future projects. Maybe I should try to make my own sprites/sounds etc., the problem is I suck at that.
So use it as you like. I'm glad I was able to help youThanks
What I don't like that much, is the fullscreen modeI could've done it windowed, but since I like to keep the tiles as quadrangular as possible I would have had to remove another row of the board. And then the form of the board is more of a bar than a square
Some varying field sizes would also be interesting.Yeah, I also thought about that, but didn't feel like implementing it, so I just chose to let the amount of mines vary per level.
Nice job!Thanks