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Graphics / Re: Constructing text or setting string causes internal opengl error
« on: March 10, 2013, 08:47:50 am »Quote
If you're using a recent revision of SFML 2, you must load a font, there's no more default font.
Yeah I had one loaded
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Make sure you're not mixing debug and release modes and that your SFML version is compatible with your compiler.
Wow that was it, I had system instead of system-d in the debug link....
Thank you very much!