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Audio / Re: sf::SoundBuffer doesn't discard data on second loadFrom* call
« on: March 12, 2013, 10:40:15 am »
I ran into something similar while playing with sound generation. I attempted to toggle my waveform between square and saw waves on the fly, but the playback never changed as if the buffer never updated. Pointing a unique_ptr to a new buffer seemed to get around this