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SFML projects / Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« on: March 28, 2013, 10:06:32 pm »You can build your own version for linux. www.github.com/AlexAUT/kroniax
Thank you very much!
well I'm not very familiar with cmake, I've just compile it myself:
g++ -c -std=c++0x -I$SFML_DIR/include Main.cpp
# idem for all the src files
g++ -L$SFML_DIR/lib -lsfml-system -lsfml-window -lsfml-graphics -lsfml-network -lsfml-audio *.o */*.o */*/*.o -o kroniax
# idem for all the src files
g++ -L$SFML_DIR/lib -lsfml-system -lsfml-window -lsfml-graphics -lsfml-network -lsfml-audio *.o */*.o */*/*.o -o kroniax
The difficulty is better for my low skills now
I've finished level 1 and 2, but won't go further tonight because I feel tired.
I like the colors that changes at each level,
I find the trace quite disturbing the way it's currently drawn, maybe a line instead of circles would be better i think
but this is a nice idea it's indeed a help to succeed where we didn't at the previous play
selecting the level is not order from 1, at the beginning the default one is 9
now it's start when the user press a key, I prefered the previous one, when it's after 5 seconds, it's create like some kind of feeling ("ho, I have to be ready") but with the 5 sec one, maybe a count down 5..4..3..2..1 would increase this feeling.
sometimes we need to press 'return' and sometimes it's 'space' I would prefer the same key all the time,
also in the options i was searching to use another key than 'space' to bind the control of the ship.
maybe also allow mouse clic.
Anyway these are only small details, I like it!