1
Graphics / Strange Blurring
« on: January 21, 2009, 09:21:30 pm »Quote from: "quasius"
Because OpenGL is autmatically using sub-pixel interpolation to place your sprite. (Remember positions are in floats). This makes movement look smoother, but you may want to round your sprite positions the the nearest whole number when they stop. Alternately, just disable the smoothing completely as Laurent showed.
Ahh. I don't really understand, but that's alright. SetSmooth(false) will work fine.
I guess I just don't consider it intuitive.