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Network / Re: Multiplayer Game Example
« on: April 01, 2013, 12:30:27 am »
I have read that you should use udp sockets for games because they are way faster but what i don't get is how it's done in other games then. I mean are there ports which are allways opened which they use or do they use tcp sockets to send data to the client and udp to send data to the server?