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Messages - joshuar

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General / Couldn't figure it out, so I worked around it.
« on: April 08, 2013, 09:38:29 pm »
So, I didn't solve the problem, per se. I couldn't figure out how to use glload and SFML, so I'm going to use glew instead! It works! haha. I'm not sure what the difference is (if any), but since it's working, I'm just going to stick with it. Thanks for your help!

Um.. how do I say that this problem is resolved? (so that people won't have to look at this anymore).

2
General / Re: SFML and GLsdk compatible?; OpenGL won't work
« on: April 08, 2013, 06:37:48 am »
Thanks for your help.

A bit more searching and I found a user who had a similar problem, but in French:
http://en.sfml-dev.org/forums/index.php?topic=4174.0
His solution was to add <gl/glut.h> I already have that though!

Laurent also thought it was a bad solution. :P lol, if I didn't already have it - I'd try it. Does anyone else have a suggestion?

Maybe I should download the newest nightly build and see if that helps... 



3
SFML website / Post content deleted before submission, logged off
« on: April 07, 2013, 11:47:02 am »
So, I was writing a reply to a post, and apparently it took me longer than what I had left to be logged on (60 mins, I guess), and when it came time to submit, I hit "Preview" to look at my glorious post, and it took me to the log on screen. So I logged on, and my post was deleted. lol. I'm not going to write it again.

Is there anyway to have it not delete your posts if your logged off? That'd be a pretty useful feature for the forum. I imagine people would feel more inclined to help if they didn't have their replies deleted!

I did make the change of clicking on the "keep me logged in" checkbox, by the by.

Thanks,
Josh

4
General / Re: SFML and <glload\gl_3_3.hpp>; OpenGL won't work
« on: April 07, 2013, 10:50:15 am »
Thanks for taking the time to reply. I've tried some of the things you suggested, but I'm still having trouble.

I switched the order of gl_3_3.hpp and OpenGL.hpp, and I got the same error I described in my original post: "Error   1   error C1189: #error :  Attempt to include gle after including gl.h" I don't even know what "gle" is. lol.

I also already had "OpenGL32.lib" included in my linker settings. Because I can get it to work if I comment out the include for gl_3_3.hpp, I'm thinking the problem is not linker settings, but I don't know that that is not the problem, so I'm open to any suggestions!

I did remove the 3 #includes you suggested. I also removed the #include for glut.h and all calls to glut(just to eliminate variables).

I know that I don't need glut for the windowing, I was actually just using it for the drawing of spheres, tori and cones, and such (e.g "glutSolidSphere(1,slices,stacks);"). lol. Before I decided to start the ArcSynthesis tutorials, I had a demo running with SFML and glut, so I know it can work. I was only using glut for making the spheres and tori, etc. though.

I also already made use of sf::Window as you suggested
       "sf::Window wind(sf::VideoMode(800, 600, 32), "Digital Canvas");"

Anymore suggestions?

5
Hi, I'm new to SFML and OpenGL. I'm learning using the ArcSynthesis website, which uses modern OpenGL 3.3 in their tutorials and uses freeGlut instead of SFML for context.

Anyway, I'm having a problem trying to get SFML to work with the GLsdk. Specifically using the GLsdk's GLload class.

#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <string>
#include <vector>
#include <math.h>
#include <SFML/Window/Joystick.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window.hpp>
#include <SFML/Window/ContextSettings.hpp>

#include <glload\gl_3_3.hpp>
#include <SFML/OpenGL.hpp>
#include <SFML/Graphics.hpp>

#include <gl/glut.h>
#include "framework.h"
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

The problem is when I use #include <glload\gl_3_3.hpp> after #include <SFML/OpenGL.hpp> (or #include <SFML/Graphics.hpp>)I get a "Error   1   error C1189: #error :  Attempt to include gle after including gl.h" error.

I googled a bit, and learned that order matters in the include statements, and it's usually safest to do #include <glload\gl_3_3.hpp> first before any other OpenGL includes. So, I switched the order and put it before  #include <SFML/OpenGL.hpp> . After doing that though, now it seems my program doesn't recognize any calls to OpenGL. It gives me ~94 errors all of the form: "error C3861: 'glClear': identifier not found" or "identifier not detected"

What's weird though is if I comment out#include <glload\gl_3_3.hpp>, the program works! And if I put it back in, the program forgets how to use OpenGL and gives me the "identifier not found" errors. I'd like to be able to use <glload\gl_3_3.hpp> and SFML.  I've been trying to figure it out for hours. :\

I'm working on a laptop (i7 processor) running Windows 7. The IDE's Visual Studio 2012. Radeon HD5730 1GB graphics card. Using SFML 2.0. .. Umm.. I'm not sure what other information you might need.  Feel free to ask!

Any help is appreciated. :)


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