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SFML projects / Open Source top-down game - Warlock's Gauntlet
« on: October 25, 2010, 01:40:26 pm »
We are using SFML/OpenGL.
To be more specific, we are using SFML 1.4 for window creation, input handling and OpenGL context setup. A few months ago we switched from the basic SFML glBegin-/glEnd-based rendering method over to a custom vertex array rendering method, to get a slight efficiency edge together with the possibility to add custom per-sprite shaders.
The shaders didn't work out
We didn't have time to finish it off. But the change wasn't very intrusive - we simply overloaded sf::Sprite. We could set the change back, and the game would work as before, albeit a bit slower.
Liosan
To be more specific, we are using SFML 1.4 for window creation, input handling and OpenGL context setup. A few months ago we switched from the basic SFML glBegin-/glEnd-based rendering method over to a custom vertex array rendering method, to get a slight efficiency edge together with the possibility to add custom per-sprite shaders.
The shaders didn't work out

Liosan