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Graphics / OpenGL failure in Texture class
« on: September 25, 2013, 04:26:29 am »
I'm writing a game using Visual Studio 2012, and when I load the images for my Player class, I get 2 errors per file:
"An internal OpenGL call failed in Texture.cpp<#> : GL_INVALID_ENUM, an unacceptable value has been specified for an enumerated argument"
The numbers that appear in place of # are 146 and 147.
"An internal OpenGL call failed in Texture.cpp<#> : GL_INVALID_ENUM, an unacceptable value has been specified for an enumerated argument"
The numbers that appear in place of # are 146 and 147.