Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pridexs

Pages: [1]
1
SFML projects / Re: Let There Be Light 2
« on: February 10, 2015, 10:29:03 pm »
This looks amazing! I messed around with LTBL1 when I was working in a top down shooter a few months back and I really liked it. Can't wait to see this improved version in action!

2
SFML projects / Re: Screenshot Thread
« on: February 10, 2015, 09:57:14 pm »
This is my second game.
I made this in a few days after buying the SFML Game Development Book (I had no Idea how to code a game in a organized way and that helped a lot) and I wanted to do something different from the book while I read all that. So I'm making this simple platformer, using Box2D and tmxloader (I made a simple Lua parser for Tiled, but I abandoned it when I discovered that)


Tiled edtior:
(click to show/hide)
Credits to Kenney for the amazing sprites

3
SFML projects / Re: Rock, paper, scissor.
« on: July 13, 2013, 04:20:31 pm »
I'm not sure why I didn't just initialize everything on the constructor, but I will do that next time!

Thanks for the Feedback, I really appreciate it.

4
SFML projects / Re: Rock, paper, scissor.
« on: July 12, 2013, 03:35:46 pm »
Awesome! Thank you!

I changed the name of the thread, it is a more universal thing indeed. :P

5
SFML projects / Rock, paper, scissor.
« on: July 12, 2013, 04:14:43 am »
Hello all,

Bear in mind that I do not have a lot of knowledge in C++, I started to implement Classes and Pointers and whatnot in this Jokenpo game for the first time.

I want to know how can I improve what I am doing. I know that I could've shorten a lot my code and possibly make a few changes.

Obviously, I don't want you to write any code for me, but I want to know if I am in the right path or I should go back, and revise everything I thought I know ?

Anyways, without further ado, here it is:

Game Download: https://dl.dropboxusercontent.com/u/14138136/Games/PROJECT%20NOVA/Project%20Nova.rar
Game Source Code: https://dl.dropboxusercontent.com/u/14138136/Games/PROJECT%20NOVA/NOVA%20Source%20code.rar

Controls:
Menu: Mouse
Game: Arrow Keys and Enter Key

Why I didn't implement keyboard in the Menu ? No Idea.
Is there a way to make some kind of delay ? You can see that the hand flickers a lot, I did an if with several statements(?) with a sf::Clock, but that was very buggy and weird to use, so I decided to leave as it is.

Thanks,

Pages: [1]