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Messages - achpile

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1
SFML projects / Re: AchBall
« on: October 13, 2017, 07:23:07 am »
Not a native speaker, but I know Spanish fairly well. Could at least start a translation for it.

Sounds awesome!!! Thank you :) I'll PM you later  ;)

2
SFML projects / Re: AchBall
« on: October 12, 2017, 04:23:05 pm »
Nice stuff, as usual. :)

Oh, sorry, I forgot to answer :D But better late than never :) Thanks Tank ;)

3
SFML projects / Re: AchBall
« on: October 12, 2017, 04:08:55 pm »
I can do Slovak (which covers Czech market as well), if you're interested.

Of course i'm interested :) Thank you very much :) I'll PM you later.

4
SFML projects / Re: AchBall
« on: October 12, 2017, 11:36:59 am »
Depending on how much there is and how hard it is to translate well I could do English -> Polish. I'd want to get Russian copy of the text too, just to take a look at phrasing to compare.

Wow, thank you :) Well, there's not so much text. I'll PM you when everything will be ready :)

5
SFML projects / Re: AchBall
« on: October 12, 2017, 06:25:11 am »
If you send me the strings i can translate in italian (and maybe French)

Okay, thanks :) Probably next week

6
SFML projects / Re: AchBall
« on: October 11, 2017, 09:04:18 pm »
If anyone want to help me with translation to your native language - feel free to write me :)

Already done translations:
-English
-Russian
-German
-Ukrainian

7
SFML projects / Re: AchBall
« on: October 10, 2017, 08:18:45 am »
Fresh gameplay video :)


8
SFML projects / Re: AchBall
« on: October 10, 2017, 08:18:18 am »
Link for demo version or something please?  ;)

Sorry, no :)

9
SFML projects / Re: AchBall
« on: September 28, 2017, 09:47:25 am »
Moving platforms and fragile blocks are done  :D


10
SFML projects / AchBall
« on: September 27, 2017, 04:38:19 pm »
I decided to remaster a game I made 7-8 years ago :D Gameplay is very simple - you must hit the target by the ball. Each wall hit gives you 10 points. Yeah, that's all ;D

To make gameplay more interesting there will be different achievements, leaderboards and some different things on stages, like moving platforms, fragile blocks etc.


11
SFML projects / Re: Screenshot Thread
« on: September 26, 2017, 10:52:13 am »
The new version became a lot easier. :P

Oh, that's just different levels :D New will be a lot longer. Old one was just 20 levels :)

12
SFML projects / Re: Screenshot Thread
« on: September 26, 2017, 10:40:55 am »
Decided to make a remaster of a game I made about 7-8 years ago  ;D On first pic is the old one.

13
SFML projects / Re: Dispersio is now available on Steam!
« on: July 12, 2017, 07:29:27 am »
I still think you are totally underpricing your own product. ;-)

Well, i realized that to be honest  :) But raising prices is a mauveton imo  ;)

14
SFML projects / Re: Dispersio 2
« on: July 10, 2017, 06:33:41 pm »
Nooo, not Dispersio 2. Will have to call my doctor again for those pills to prevent high blood pressure. ;)

Haha  ;D It gonna have different gameplay :) something like Castle in the Darkness or Rex Rocket :)

Btw here's some fresh screenshots   ;)

15
SFML projects / Re: Dispersio 2
« on: June 29, 2017, 10:56:10 am »
Looks very nice! I like this inventory :) Good luck, hope it will be interesting game! Will you have a story/plot in this game?

Sure :) This game will tell the story about the Crystal (from Dispersio 1) :)

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