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Messages - smpsnr

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DotNet / Re: SFML.NET Proposed Changes
« on: April 24, 2014, 08:31:13 am »
Great!

I don't know if I'm the most knowledgeable person on the subject, but my stuff does run, so I could give it a shot. Will start a thread when I have some time.

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DotNet / Re: SFML.NET Proposed Changes
« on: April 24, 2014, 07:55:50 am »
Sounds like you've never seen DllNotFoundException: csfml-window-2  ;)

It takes a bit of time to figure out where to put all the dependencies and how exactly to map the DLLs. On Linux editing the global DLL config is required for OpenGL support, on OS X I still don't fully understand how the native CSFML libraries are found, etc. That with platform differences in core .NET methods (edited last post) makes it more difficult that it needs to be.

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DotNet / Re: SFML.NET Proposed Changes
« on: April 24, 2014, 07:45:32 am »
I'm glad that people are on board with OpenTK support!

Another thought - On Linux, XInitThreads from libX11 must be called for OpenGL windows to work properly. If possible this should happen in the background.

In general, better documentation of running SFML.NET on Mono is needed. Perhaps cross-platform versions of certain methods that differ between Mono and .NET could be added to the System module? For instance, on Mac and Linux System.Environment.ProcessorCount returns the number of physical processors, but on Windows it returns the number of logical processors.

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DotNet / Re: SFML.NET Proposed Changes
« on: April 22, 2014, 07:25:21 am »
Add support for OpenTK. Tao is from 2005! I've seen some old threads suggesting that it's possible to use OpenTK with SFML 1.6, but the solutions are all hacky and I've never been able to get it to work with 2.0.

In my opinion this is the biggest thing holding SFML.NET back.

5
DotNet / Re: SFML.NET x64 Mono on Windows
« on: February 26, 2014, 01:40:06 am »
Yeah - getting the problem both with the CSFML DLLs packaged with SFML.NET 64bit and the CSFML 64bit standalone release. When I replace them with the 32bit CSFML DLLs it works.

6
DotNet / SFML.NET x64 Mono on Windows
« on: February 25, 2014, 08:40:21 pm »
The 64bit version of SFML.NET does not run in Mono on Windows - you get the good old DllNotFoundException: csfml-window-2

Not sure what the problem is (maybe CSFML needs to be recompiled for x64?), but thought I'd post this in case anyone else is going crazy. The 32bit version works fine.

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