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Messages - Cranberry

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Would you say that this project has already reached a state where I can "easily" port my current game project to Android or are there still to many bugs to publish a real game in the Play Store?

SFML projects / Re: Rescuebit! [Linux/Windows]
« on: April 08, 2014, 09:49:14 pm »
Level 3 is the easiest? I don't think so, but it's hard to judge for me as I know the game so well.
Collision detection and response could be a little better, but I think for a small platformer like this it is sufficient.
Yeah, there actually is some friction while in air, but it's realy minimalistic to make it harder to land on smaller platforms.
Trust me I played through it so often that I will remember the background music for the rest of my life and it is solvable! Just think a little longer about it. Others had problems with figuring this out too. ;)

Yeah I know dabbertorres. I'm not a very experienced Linux user so I couldn't figure out how to link the libraries correctly so I had to write a launch script that sets the library path.

Not having a pause menu was actually a key element of the game, because I wanted the game to be very stressful. That's why the sounds are so annoying. :D

Thank you very much for the feedback! :)

SFML projects / Re: Rescuebit! [Linux/Windows]
« on: April 08, 2014, 07:04:49 pm »
Oh no! I mixed up the old and new level files which have a different structure, that's why the upper part of the level is missing.
I'm sorry, I'll reupload it and fix the links.

Thanks I followed you back. ;)

SFML projects / Rescuebit! [Linux/Windows]
« on: April 08, 2014, 06:36:14 pm »
Today I wanna show you my new game: Rescuebit!
It's a 2-Dimensional and hopefully puzzling Jump and Run.
The Goal is to get to the white marked exit of each level. But that's not always as easy as it sounds. You can only get there by using the so called 'Gravity Swappers'. As you probably guessed, they change the gravity. That enables you to see the Level from a different perspective and you might find a way to the exit.


This game was developed by me on my own in only one month.It is written in C++ and uses SFML.
All graphics are selfmade and all sounds were downloaded from freesounds.org.

Windows + Linux
I decided to develop the game for Windows and Linux, because most people still use Windows and I like the concept of Linux. So the best way was to develop the game for both systems.

Originally there should be an Android port of the game, but because I don't have much experience and the lack of documentation for the SFML Android port I have not been able to get it working on Android.

Ubuntu/Debian: https://docs.google.com/uc?authuser=0&id=0BziAnG1ZWp51dnp6SmFReTZ4d2c&export=download

Windows: https://docs.google.com/uc?authuser=0&id=0BziAnG1ZWp51N1dmLWRoWUtmY00&export=download

Well that's it  :)
I hope you like the game! Give me some Feedback when you've played it (or not)!

best regards,

P.S.: If you've got Twitter, follow me @ChrisKrane.

General / Re: Run executable on Linux(Ubuntu)
« on: March 05, 2014, 06:17:10 pm »
Thanks Lo-X!
It worked. Well kinda...
If I run the .sh script from the terminal everything works fine.
If I launch it via double-click it just loads and loads forever, but nothing happens. Do I need to set some special permissions or something? (I checked 'allow executing file as program' in the properties)

@Jesper Juhl: Thanks for your list, but I think I'll stay with this solution, because I don't want to build a package for every single change I make while being in the process of developing. I just want to send it to a friend to test the game.

General / Re: Run executable on Linux(Ubuntu)
« on: March 05, 2014, 05:47:33 pm »
What would be the best thing to do if I wanted to send this game to some of my friends?
I think letting them copy the libraries into the lib path wouldn't be a good idea.
Is there a way I could just send the library files with the executable and it works out of the box?
Would the option of using the linker to set the searh path be the best thing to do in this case?

General / Run executable on Linux(Ubuntu)
« on: March 05, 2014, 05:10:49 pm »
Hey guys,
today I wrote a simple game to test sfml on Linux, but I am a real noob when it comes to developing games under Linux. (Have been using Windows before)
Whenever I start my game (not from within Codeblocks) I get an error message saying that sfml-graphics.so.2 is missing. In Windows it's simple. You just put the DLLs in the same folder as the executable, but how would I do this in Linux?
Thanks in advance,

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