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Messages - nottrulyevil

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Should a new sub-forum be opened for these ports?

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General discussions / Re: SFML compatibility.
« on: May 04, 2014, 10:34:21 pm »

It is already. Only Windows Phone is missing, and we're already working on it. "Tablets"? That doesn't really mean anything, especially since you already mention iOS and Android...

I know you all people that work on SFML and SFML bindings do so for free on your spare time, so I don't want to seem rude or anything, but do you have some kind of ETA for the android/ios releases? this year? the next? If you don't I totally understand.

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General / Re: Basic concept of game design?
« on: April 07, 2014, 07:59:11 am »
Hi again, I'm wondering how make so the mission, dialogs etc can be managed without a couple of hundreds /thousands if-statements in the main while-loop. Like how can avoid to have tons of ifs for every scenario? Doing it like that might work if I have 10 mission or so, but when I come over 50 missions it will be really really hard keep it like that.

Oh and I'm thinking of making a class for both the character/mobs and one for items. How are they best stored when the game is closed? In a txt file that's read at launch? And can object from the character class have "child object" from the item class?

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General / Re: Basic concept of game design?
« on: April 06, 2014, 11:10:40 pm »
Okay I'll try that out then. Oh and thanks for the fast response   :)

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General / Basic concept of game design?
« on: April 06, 2014, 10:57:26 pm »
Hi, I'm about to write my first game with SFML (I've used plenty c++ before) and I have a few question about how a game is ought to be designed.

I'm thinking of creating a game with a few different "modes/states" you can be in (eg. main menu, character creation,  battle mode, map, dialog, options), so, at least to start with, you can't move your character around freely.

How is this best archived with SFML? Can I create some sort of layers with the different modes which can be activated, deactivated?  Does all code that changes something on the program window have to be in the main "while (window.isOpen()){}", or can separate functions (that's not inside that loop) change the graphics/get events? Or can I somehow make a function that only handles the graphical output and is separated from the "main" where I gather input etc? 

I'd be very grateful if someone could help me out with this, thanks in advance!

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