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Messages - SpeCter

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1
SFML projects / Re:creation - a top down action adventure about undeads
« on: October 11, 2016, 10:25:14 am »
Even though the animation in the last one is definately the best I still like the second one the most(only the helmet seems weird)

2
SFML projects / Re:creation - a top down action adventure about undeads
« on: October 05, 2016, 01:39:43 pm »
Obviously not cool, maybe you should add watermarks or something  in the future which makes it harder to just copy and claim it as your own.
I can only imagine that you have very mixed feelings about this, since it got so much praise(which is nice) but the praise is directed at the wrong person(some attention seeking whore on 9gag).

3
Are you reusing one and the same sf::Texture for each sprite?
If yes, the texture doesn't get copied into the sf::Sprite the sprite only holds a pointer/reference to it, so if you change the texture, it will be changed for every sprite.

4
Graphics / Re: GLSL 430 gl_TexCoord
« on: April 20, 2016, 05:57:50 pm »
SFML uses the fixed pipeline, so there's no shaders.
WHAT?! ::)

5
Graphics / Re: GLSL 430 gl_TexCoord
« on: April 20, 2016, 11:40:43 am »
They are deprecated because in modern OpenGL(Core Profile) they don't exist if you don't send them in.
You have to provide the texture coordinates yourself if you need them in your fragment shader.

6
General / Re: SFML doesn't work with my Qt Creator
« on: March 19, 2016, 08:51:25 pm »
There is a mispelled library for your release build:
-clsfml-window

This is my pro file for statically linked projects:
TEMPLATE = app
CONFIG += console c++14
CONFIG -= app_bundle
CONFIG -= qt
DEFINES += SFML_STATIC
LIBS += -Ld:/libraries/lib
INCLUDEPATH += d:/libraries/include

CONFIG(release, debug|release): LIBS += -lsfml-graphics-s -lfreetype -ljpeg -lsfml-window-s -lopengl32 -lgdi32 -lsfml-system-s -lwinmm

CONFIG(debug, debug|release): LIBS += -lsfml-graphics-s-d -lfreetype -ljpeg -lsfml-window-s-d -lopengl32 -lgdi32 -lsfml-system-s-d -lwinmm

SOURCES += main.cpp

 

7
SFML game jam / Re: 5th SFML Game Jam
« on: March 10, 2016, 02:18:10 pm »
One example would be Rogue Legacy. You can play through it in one go, but if your character dies, it stays dead and one of its ancestors keeps going on etc.
"Perma-death" is only relevant if there is investment in building the character that would be lost, otherwise it's pretty much just "lives".

Rogue legacy kinda gets easier every time you die because your ancestors are better versions of your former self, which itself makes failure a viable option to progress.

8
So basically your tiles have a real z-position now instead of emulating this behaviour with x/y offsets?

Looks pretty neat btw :D

9
SFML game jam / Re: 5th SFML Game Jam
« on: March 09, 2016, 07:50:42 pm »
One example would be Rogue Legacy. You can play through it in one go, but if your character dies, it stays dead and one of its ancestors keeps going on etc.

10
General / Re: C# intellisense suggestion/request.
« on: March 06, 2016, 06:14:06 pm »
How do you expect this should be "fixed" through sfml?
This is an error in Visual Studios Intellisense at best.
Just use the second overload , type new v and let it finish with Vector2f.

11
Stardew Valley is a completely different game ???

12
SFML projects / Re: Capture the flag AI Sandbox
« on: February 21, 2016, 12:49:27 pm »
I will probably(pretty surely ;)) Open Source it in the future, but only after the scripting support is the way I envisioned it ;)

13
SFML projects / Re: [POLL] Name This Game
« on: February 15, 2016, 08:05:48 pm »
How about "Miniature Warfare" or "Tiny Bloodshed? xD

14
SFML projects / Re:creation - a top down action adventure about undeads
« on: February 06, 2016, 03:22:36 pm »
Quote
Thank you! Glad that it inspires you. This is turn inspires me. :)
Seeing encouraging posts about your game fills you with Determination.

Sorry could not resist :D

15
How about compiling it yourself instead of trying every incompatible version on the front page?

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