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Messages - neckbeard

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My biggest issue with doing something like this is the question of where do we stop doing this? Because if we add vectors it also makes sense then to do rects and colors. There may even be more that I'm not thinking of at the moment (what about keyboard keys and mouse buttons?). And then there is the problem of lots of these CLR structures being duplicated for GDI+ and WPF.

Could limit to casts/conversions of internal SFML data classes. For an example the SFML mouse position is a Vector2i but all of the SFML Sprite/World positions are Vector2f.  Working between the two requires a bit of finagling.  Don't mind a bit of extra coding but.. simplicity wins out over verbosity. :)

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DotNet / Re: SFML.Net 2.2 Released
« on: March 16, 2015, 03:13:17 pm »
Hi, the 32bit 2.2 bindings are still showing the arch. target errors.  Also it appears both the 2.2 releases are the same.

From: http://mirror2.sfml-dev.org/files/SFML.Net-2.2-32-bit.zip
File: SFML.Net-2.2-32-bit.zip
CRC-32: f013daa0
MD4: 071d3ffbe71d59d61bbb59f337652f8c
MD5: c14ebb9d7354625deca7fce2886b5d63
SHA-1: 8d5275ca0b6f994bcb10193ce4a466ffc28b8b29

From: http://www.sfml-dev.org/files/SFML.Net-2.2-32-bit.zip
File: SFML.Net-2.2-32-bit.zip
CRC-32: f013daa0
MD4: 071d3ffbe71d59d61bbb59f337652f8c
MD5: c14ebb9d7354625deca7fce2886b5d63
SHA-1: 8d5275ca0b6f994bcb10193ce4a466ffc28b8b29

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