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Messages - newguy

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1
General / Mac window problems
« on: October 07, 2009, 02:05:48 pm »
Hello,

    Please do. I'm really curious as to why this happens. But as I've said, it only
occurs when aspect ratios differ.

    If this helps, I've tried running
http://developer.apple.com/mac/library/samplecode/NSOpenGL_Fullscreen/index.html
and this correctly goes into full-screen.

2
General / Mac window problems
« on: October 07, 2009, 12:52:57 pm »
Hello,

  I might have a clue as to what's happening in the window issue: It's not the
difference in resolution, but the aspect ratio. You have your basic
800x600,1024x768,1280x1024 that's common with desktops, and you have
1280x800, 1440x900,etc. with laptops.

   The issue doesn't appear in a dual-desktop setup(or where you maintain the
same aspect ratio), because the aspect ratios match. Yet I tested the same
thing with a Mac Book Pro wide-screen, with an Apple Cinema Display, and
managed to reproduce the issue. When I changed the laptop to 1024x768,
leaving the cinema display to its 1600x1200 resolution, a simple SFML
Application ran into full-screen without a problem.

   I hope this helps, since the svn build still exhibits this problem.

3
Window / Alt-Tab in OSX
« on: September 11, 2009, 03:20:54 pm »
Yes, I mean Command+Tab, and it's complement, Command+Shift+Tab.

I expect it to switch to the next application, and my sf::Window to hide itself,
and eventually restore the previous display settings. The reverse should
happen when I Command+Tab back to my application.

Presently, the window just stays there in full-screen mode, and doesn't let any
other window(say Safari, or Xcode) come up.
Same thing happens when using Exposé: all the other windows show up, so I
can switch, yet nothing happens.

From what I can see, the window doesn't react to this class of events. For
example, while in full-screen(800x600x32), pressing Command+Esc I activate
Front Row, which manages to change the display resolution, leaving the
original SFML window in somewhat windowed mode, without any
decoration(e.g. title bars).

4
Window / Alt-Tab in OSX
« on: September 11, 2009, 11:20:09 am »
Hello,

I saw that the Mac port is still unattended, but I figured I'd give it a try.
When I create an SFML window - just some basic code - Alt+Tab doesn't work,
actually, expose doesn't either, the resolution remains set to whatever i made
the app to have, and won't let go of it until i close the entire program (e.g.
Command+Q).

Is there some kind of workaround I can use?

PS: I haven't seen a topic about this around, searching doesn't give me a hit
on alt-tab, so I apologize if I'm double posting.

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