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Messages - Sygmei

Pages: [1] 2
1
General discussions / Re: SFML 3 - What is your vision?
« on: September 18, 2017, 01:50:12 pm »
I do agree, separate origins would be nice, I needed it and had to create a whole class for it.

2
Looks cool :) I think that the background doesn't fit with the tiles though :o

3
SFML projects / Re: Graphical User Interface Library
« on: May 29, 2016, 05:34:14 pm »
I love the way you build your windows :) Good luck

4
SFML projects / Re: [C++ Plateformer 2D] An Octonaut Odyssey
« on: May 24, 2016, 11:49:27 pm »
Were you at the Stunfest ?

5
SFML projects / Re: Sprite Sheet Manipulator
« on: May 08, 2016, 10:38:33 pm »
This software reminds me "Shoebox"  :)

6
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 30, 2016, 07:49:14 pm »
What version of Lua do you use :o ?
Also if you have Skype, you can PM me your nickname to fix that problem quicker :)

7
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 30, 2016, 06:44:32 pm »
Mmh..
First of all, delete the Data / Sprites folder if you have any in the same folder of the executable.
After that, download this : http://188.226.212.159/updater/Data.zip
And this : http://188.226.212.159/updater/Sprites.zip
Unzip the two archives at the same location as the executable.

You also need to ensure that you used Lua 5.3 when compiling the game.
Could you show me the content of your CMakeLists.txt :) ?

8
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 29, 2016, 03:01:12 pm »
I'll try to use that ! Thanks :)

9
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 29, 2016, 10:47:17 am »
Yes :D It's supposed to download everything in the MeltingSaga folder :)
A "Play"  button is planned, I just have to figure out how to execute the game from another exe
And yus I'll add an option to limit the FPS :3 (And you have a good PC, I can't even get 1700 FPS :( )

10
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 28, 2016, 11:43:54 pm »
If you want to test the game, you can now use the Updater :D
http://188.226.212.159/updater/Updater.zip

To launch the game, first of all, start Updater.exe and click on Update button.
Wait for the Updater to check all the files and it should start to download everything.
When it's done, go to MeltingSaga folder and launch MeltingSaga.exe

If you have missing DLL : https://www.microsoft.com/fr-fr/download/details.aspx?id=48145

Here's are the zip hashes :
Hashes :
MD5
    c9013ce3e7cb3fe77675c26944ef07c1
SHA-1
    aa803e8f745320690c4e2323717905d301ecda3e
SHA-256
    e6995069c1d65f4d1241d566c1884c18c53c3b3ec235451b0b330f64279a053f
SHA-384
 
c27fcff035f50cd9b04e44df1e7e759c0551d52d4d0557c396b20c57ddec74899cc8a6c8127aeb32d8fc1de40fd31988
SHA-512
    7fefff4d92e3850ee188848798ab89b997186040506c34a83b475697e0768fdf259e3c796c6e685db79068d7eb9a87dadde7921297faa63c35876c4f48f3298d

VirusTotal : https://www.virustotal.com/fr/file/e6995069c1d65f4d1241d566c1884c18c53c3b3ec235451b0b330f64279a053f/analysis/1461879289/

11
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 28, 2016, 10:47:06 pm »
New video with a new little guy : https://www.youtube.com/watch?v=zGpi5yG5Yyc&feature=youtu.be
Say hello to mister Octopus  8)

12
SFML projects / Re: YAPG - Yet Another Platformer Game
« on: April 08, 2016, 04:12:11 pm »
I tested the new release and it's pretty cool, but I see no Lua scripting here :o
Also I loved the virtual grid feature, keep adding feature to make an impressive platformer creator :D

13
SFML projects / Re: [2D Platformer] Melting Saga
« on: April 05, 2016, 03:07:54 am »
Updater is a borderless window with custom GUI :)
It uses a system to check if client file fingerprint is equal to server file fingerprint.

14
SFML projects / Re: [2D Platformer] Melting Saga
« on: March 30, 2016, 07:24:38 am »
Well, sources are available !
CMakeLists.txt isn't working at the moment :( (I'm working on it)
All needed dependancies are in the README

https://github.com/Mizugola/MeltingSaga

15
SFML projects / Re: [2D Platformer] Melting Saga
« on: March 29, 2016, 01:01:18 am »
I just posted the sources on Gitlab (similar to Github) today, I'll correct some little bugs, implement a few things and then I'll release the code and start a public alpha :)
The first release will not contain a lot of gameplay, but you'll still be able to create your own maps and scripted objets :D

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