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Messages - Satus

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Wow, this looks great! And really hard to complete.

Don't know about SFML, by I couldn't use Qt built by 2015 with 2017.

General / Re: detect a mouseclick on a Sprite
« on: March 15, 2017, 12:06:28 pm »
1. Get the position of a click.
2. Get coordinates of a sprite.
3. Check if click position was inside those coordinates.

General discussions / Re: SFML Tic-Tac-Toe Tutorial Series
« on: February 28, 2017, 11:54:10 am »
Tic-Tac-Toe tutorial for 30$, really?

"SFML Game Development" book costs 21$. I doubt you have even 50% of useful content that the book has.

Also those reviews look fake.

SFML development / Re: C++ standards
« on: February 24, 2017, 02:22:38 pm »
I don't beleive this is even supported in vs2015 unfortunately (yet)...

It will compile, just won't report anything.

Hm, I'm not sure that the VS2015 I use at work (the one I checked this with) is updated to the latest version. Though it says Update 3.
Maybe it's something with my project setting.

Thanks for the answer!  :)

Hi. Just a quick question: would  there be any noticeable performance difference between storing sf::Sprite object  as a field and creating new object each frame?

General / Re: going slow when use GUI library
« on: April 04, 2016, 06:29:18 pm »
Why don't you stop your program in debugger and see where it hangs?
Or you can use profiler. Or logging.

General discussions / Re: Looking for a dev partner
« on: March 25, 2016, 11:17:16 am »
What kind of projects you want to do? And what skills do you want your partner to have?  :)

SFML projects / Re: Pointless Wars - [Turn-Based Pointless Strategy]
« on: March 22, 2016, 11:10:13 am »
Looks really nice! Good job  ;)
I've noticed that shadows looks a little weird, as if the sun is directly above the object.

General / Re: SFML doesn't work with my Qt Creator
« on: March 19, 2016, 08:49:08 pm »
CONFIG += console
You sure that this line is correct?

They are available even in 2012, what are you talking about?

Does second image have transparent background?

Network / Re: Possible Memory Leak SocketSelector
« on: February 23, 2016, 11:01:23 am »
Try including it before SFML/Network.hpp

As far as I remember, it doesn't matter where you include vld.

SFML projects / Re: Feedback Request
« on: February 17, 2016, 10:31:41 pm »
I would be great if you told us more about mechanics, the most interesting thing in particular is how different formation affect the results of a battle.  ;)
Looks awesome, by the way!

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