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Messages - joelcnz

Pages: [1] 2
1
D / Re: Rotate with a set pivot point, and get rotation
« on: February 08, 2016, 08:00:43 am »
Thanks Hapax.  :) I should've known the rotation thing.

2
D / Re: Rotate with a set pivot point, and get rotation
« on: February 02, 2016, 07:35:55 am »
Thanks for the help with sprite origin for rotating.

These 2 below don't work for me (using D):
rotate(10);
sprite.setRotation(sprite.getRotation() + 90);

sprite.rotation(90); works instead of sprite.setRotation(90); for me.

3
D / Rotate with a set pivot point, and get rotation
« on: February 02, 2016, 05:48:26 am »
SFML doesn't seem to have a pivot setting. I want to rotate a sprite from its centre.

Also, how do you do relative rotation on a sprite? Only one kind of rotation works - object.rotation(90);.

4
D / Re: Drawing text to a Image object
« on: November 19, 2015, 03:09:34 am »
I still haven't gotten my calendar to save as a picture file.  :( I've got bitmaps working.

http://dpaste.dzfl.pl/a1d1c54f019c (I cleaned out the code comments).

5
D / Re: Drawing text to a Image object
« on: September 11, 2015, 07:03:29 am »
I did a print out with the day images only. I then got a pen out and wrote in the missing text.

6
D / Re: Drawing text to a Image object
« on: September 11, 2015, 12:51:51 am »
I print out the calenders, so I want hi res pictures.

7
D / Re: Drawing text to a Image object
« on: September 10, 2015, 09:51:51 am »
Thanks Jesper Juhl. But still don't know how to save RenderTexture objects to disc.

8
I want to do a calander. It takes a loaded picture for each day. And text like the days of the week and day numbers etc.

I can’t see how I can get a loaded image file to go onto a RenderTexture.

   auto renderTexture = new RenderTexture;
   renderTexture.create(4010, 2835);

   auto g_font = new Font;
   g_font.loadFromFile("DejaVuSans.ttf");

   auto txt = new Text("Test 1.2.3.", g_font, 30);
   txt.setColor( Color.Green );
   txt.position(Vector2f(10, 60));
   
   renderTexture.draw(txt);
   
   auto capturedTexture = renderTexture.getTexture;
   auto toSave = capturedTexture.copyToImage;
   
   if (!toSave.saveToFile("output.png"))
       return -1;

source/app.d(14): Error: mutable method dsfml.graphics.texture.Texture.copyToImage is not callable using a const object
FAIL .dub/build/application-debug-posix.osx-x86_64-dmd_2068-CD798876B80E564B1F2D02B479176F6C/ template-dfsml executable
Error executing command run: dmd failed with exit code 1.

9
D / Re: Tiled screens
« on: September 10, 2015, 05:41:47 am »
I've fixed the problem. Used tracers to help, eg. writeln(value);

10
D / Re: Tiled screens
« on: September 10, 2015, 04:20:07 am »
It just prints one kind of sprite, all bricks. It’s one file about 130 lines, maybe I can paste it in. It uses textureRect and IntRect.

11
D / Tiled screens
« on: September 10, 2015, 02:58:54 am »
I can't see what's wrong with this OSX program. It's a testing program.

Here's the program:
https://www.dropbox.com/s/6u98gcaoit5ac5j/Sprites.zip?dl=0

12
D / Re: Drawing text to a Image object
« on: September 09, 2015, 10:15:30 am »
I'm having trouble trying to work this out.  ??? Could I have an example?

13
D / Drawing text to a Image object
« on: September 09, 2015, 09:51:46 am »
Is it possible to draw text onto a image object? I've made a DSFML version of a chart from an Allegro 5.0 library.

14
D / Re: Text width, and sound
« on: August 27, 2015, 09:39:42 am »
I'm using SFML 2.0 (going by the dynamic link files).

I got sound working! I added a import (import dsfml.audio) and added a dependency in the dub.json ("dsfml:audio": "~master").

I get this with the programs that work:
Joels-MacBook-Pro:AudioTest joelcnz$ dub
WARNING: A deprecated branch based version specification is used for the dependency dsfml:audio. Please use numbered versions instead. Also note that you can still use the dub.selections.json file to override a certain dependency to use a branch instead.
WARNING: A deprecated branch based version specification is used for the dependency dsfml:graphics. Please use numbered versions instead. Also note that you can still use the dub.selections.json file to override a certain dependency to use a branch instead.
Target dsfml:system ~master is up to date. Use --force to rebuild.
Building dsfml:audio ~master configuration "library", build type debug.
Running dmd...
Target dsfml:window ~master is up to date. Use --force to rebuild.
Target dsfml:graphics ~master is up to date. Use --force to rebuild.
Building dsfml-audio ~master configuration "application", build type debug.
Compiling using dmd...
Linking...
Running ./dsfml-audio

15
D / Re: Text width, and sound
« on: August 27, 2015, 03:13:12 am »
Thanks for the replies.

I've gotten the object width et. working, thanks Hapax;

I mean to reply later, Jesper Juhl, thanks.

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