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Messages - janf

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Graphics / Re: Is clipping needed ?
« on: July 13, 2019, 04:55:29 pm »
Are those methods a good alternative to built-in clipping, or do they make the code a lot more complicated ? (maybe by introducing coupling between drawable stuff and window size for the viewport technique, for instance).

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Graphics / Is clipping needed ?
« on: July 12, 2019, 12:55:41 am »
Hello,

I know that SFML doesn't have a real clipping feature (if I'm wrong please correct me and ignore the rest of this post).
I think that it can be simulated by using the viewport. Or maybe by drawing on a RenderTexture.

Having not used these techniques yet, my questions is: is it a pain to use these clipping simulation techniques ?
In other words: is clipping a crucial feature or can it be simulated just fine ?

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anything