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Messages - Kiecker

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1
General / Re: SFML doesn't work with my Qt Creator
« on: July 07, 2016, 01:50:15 pm »
I made a tutorial on how to add SFML to Qt Creator

I know the video is bad.

2
General / Re: SFML 2.0 in QT Creator
« on: July 07, 2016, 01:33:20 pm »
I made a video on how to add sfml to qt creator.

I know it is bad :P

3
Feature requests / Re: Vulkan Support
« on: July 03, 2016, 11:48:44 am »
I don't want to burst anyone's bubble but I do know that not all drivers support vulkan, mine included  :-[ :-\

4
General discussions / Re: SFML 3 - What is your vision?
« on: July 03, 2016, 05:07:58 am »
Personally I LOVE SFML, it is a very simple api with many different uses in the OpenGL scene and does stand as a strong competitor against SDL (whose only advantage is very nice cross-platform support).

However I would like to see
  - Some of the compatibility we do see in SDL, SFML does work against all pc platforms but I would love to use   some of these tools when making android games as SFML has some of the best sprite handling in my opinion
  - This is just a small gripe of mine but if you could getting rid of having to use the different configs with .lib / .a files when there are 2 sets of libraries that are generated. Sadly in that sense that is a win for SDL
  - Some bug fixes with using SFML Textures in OpenGL, this might just be me but when I use sf::Texture::bind() on some objects in opengl there will be an error message in the console that says there was an opengl

however these are all small complaints as SFML is one of the simplest and well documented libraries out there and I can't wait to see how you change it in the future.

5
General discussions / Re: QT and SFML editor for the game
« on: July 03, 2016, 04:50:04 am »
I will say this, getting SFML to work in qt creator is a pain in the butt. But lucky for you I made a tutorial on how to build and add SFML to qt creator () *Also I am not self promotioning, I know the video is very bad but sadly it isn't well documented how to do this*. And finally here is a tutorial on how to create an SFML Widget in qt creator (http://becomingindiedev.blogspot.com/2013/10/qt-5-and-sfml-20-integration.html) *There is a bug associated with the code presented but he does post a fix in the bottom, however personally the code does work*. And finally as a sidenote if you want to put this editor in a .ui layout what you will want to do is create the widget and then promote a Widget to it in the designer.

Any Questions leave a comment.

6
General / Re: Can't get SFML set up in qt creator
« on: June 15, 2016, 07:41:22 am »
Here I made a video on how to add SFML to Qt creator:

7
General / Re: [Solved] QTCreator Linker Error
« on: June 13, 2016, 03:35:05 am »
Thank you for posting this thread, I didn't know what my error was for a long time

8
General / Re: SFML 2.0 in QT Creator
« on: June 12, 2016, 12:44:43 am »
What did you use for the build path for the cmake file
/*where it says to build the cmake file to C:\QtSDK\mingw\bin;C:\qtsdk\qt\bin; */

9
I have linked all the libs included in the download off the official page and haven't had any luck on this subject either. I have an image loaded in my project I am doing loadFromFile() and it will hard crash my computer

10
Graphics / Re: SFML 2.0 Collision detection
« on: May 06, 2016, 08:09:35 pm »
in sfml there is a function that automatically checks collision in sfml

model is an example sf::RectangleShape

model.getGlobalBounds().intersects(rect.getGlobalBounds())

this code will return a bool value

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