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SFML projects / Re: Stardust Sector-Editor 0.9 Beta for testing purposes
« on: December 03, 2016, 12:01:26 pm »
new version with some bugs fixed and more stable i think.....


SFML projects / Re: Stardust Sector-Editor 0.9 Beta for testing purposes
« on: November 23, 2016, 07:18:52 pm »
sorry, i forgot put the domain and some other paths, now it's available

C / Building SFML Project with CSFML Binding in Rad Studio 10.0 Seattle
« on: November 23, 2016, 04:11:48 pm »

Well.... i try compile CSFML in Rad Studio 10.0 Seattle and this is what you need to have it running


1) download CSFML Bindings from SFML Downloads Page and copy to your folder in C:\CSFML (for example).

2) prepare the libraries..... for Rad Studio you'll need this libraries converted to LIB objects

for your convenience, i make this step-work for you and you have here the all the files related corresponding to CSFML Bindings with C++ Builder Libraries added in lib\c++builder directory

3) For integration with C++ Builder 6 or Rad Studio in all it's flavours, the first step is create a File->New->Other Project and choose CONSOLE APPLICATION

4) ADD the related lib files to Project with Project->Add to Project option (related = lib files for builder i mentioned in step 2) .... in the download below, i include the Example Project with all the files and exe for view the output....it's all included in Example_ProjectRadStudio10Seattle folder

5) begin to code SFML programming in C but don't forget include the DLL files located in Bin directory with your deployment

Enjoy, and be the force with you

Related Files: http://www.qualinost.tk/descargas/CSFML.rar

SFML projects / Re: Stardust Sector-Editor 0.8 Beta for testing purposes
« on: November 23, 2016, 01:46:00 am »

SFML projects / Re: Stardust Sector-Editor 0.8 Beta for testing purposes
« on: November 23, 2016, 12:24:08 am »
yes, i understand your needs..... some minutes ago i've uploaded the source code of the Editor to www.clubdelphi.com site (FTP section) it must be available when the staff of the site review the upload RAR file

In other side, i'm uploading the last build of the Editor in this momments....i'll be available around into another hour.....i've a slow connection and it going at 7kb/s .....and it's 43 mb .... now it's at 38% of total uploaded

This new version FIX the bugs around DELETE Objects from screen (at last) .... this is a bug that keep me busy last 2 days because i can't fix it correctly..... now runs fine.....but i need review it more times and going adjust it to better and strong code.......meanwhile, enjoy this version

The Download is READY now!!!


SFML projects / Re: Stardust Sector-Editor 0.8 Beta for testing purposes
« on: November 22, 2016, 02:31:41 pm »
Sorry.... i Upload the RAR with some interrupts and was wrong CRC incomplete yesterday

Now it's uploaded RIGHT way....i think....it's 43 Mb of Download

Have Fun

SFML projects / Re: Stardust Sector-Editor 0.8 Beta for testing purposes
« on: November 21, 2016, 12:19:13 am »

Here it's the newest version of Stardust Sector Editor with more improvements and nasty bugs fixed

The 1st version have lot of malfunctions so you can erase now and get this one better



SFML projects / Stardust Sector-Editor 0.8 Beta for testing purposes
« on: November 19, 2016, 12:26:28 pm »


check it out.....it's a buggy version.....please report bugs or fails here :)


SFML projects / Re: Crowdfunding for "Stardust" requested HELP!!!
« on: November 18, 2016, 11:54:19 pm »
yes, thanks for the reply.....

The Game: I've my own opinion and feeling about videogames since the early 70's (1970-80)

Well.... This game is something similar to Master of Orion in his concept but with my own know-how about the gameplay design.....it's all about space discover and conquest and trade with goods and so.....i'll try make it multiplayer.

i'm a bit older coder (i've 44 years old) but i make this game for do something that all people can see and check and finally say "hey, i did that piece of software".....of course any "wages or cash" making along the way will be received with happiness....i'm not a rich man and some spare money drives to pay some help i've on development.....

I try getting involved some other coders in it..... Anders Hedström, the coder of C++ Sockets Library is giving me good backbone information and opinions, advices, etc.....really he is better coder than me

Also i'm trying get help from Darren Dwyer from Australia.....he's an amazing coder....brilliant but also he's surfering a bad financial situation that put him in the "darkness and depression" where he's actually sunked....

Today i receive the reply to mail where he said that can be very possible that can make a version of CSMFL sources to Borland C++ Builder 6 in a short period of time using the TDx Code Generator that is an incredible tool make by himself for make components for VCL of C++ Builder

Ahead of this, i'm working in the code of Stardust trying make soon a Beta for testing

SFML projects / Crowdfunding for "Stardust" requested HELP!!!
« on: November 18, 2016, 04:01:37 pm »

Hi friend, we're starting the campaign for recruit the Crowdfunding of 10.000 euros we request for make our own kind of game called "Stardust"

If you are ecouraged to help us in this project, you can subscribe to our maillist:


this is the way we have for be in contact with all the users that supports this development from start
soon we'll know if Lanzanos.com accepts our request for crowdfunding for this project, meanwhile you can help us moving this message to other forums or social networks for make some class of users/fans recruitment

Another notice about our project is that we're trying to make it with SMFL in mind.....i request help of Darren Dwyer (the creator of TDx Library for C++ Builder) for try to make with the Code Generator we use to develop our TDx components if we're able to make something similar with CSMFL binding because we're using Embarcadero and Borland compilers always


Thanks for your help
Have a good day.

Development Blog:

Forum: http://qualinost.tk/Qualinost_foro/index.php

Hola Amigo/a, estamos poniendo en marcha la campaña para lograr el Crowdfunding de 10.000 euros necesario para desarrollar "StarDust" (nuestro videojuego)

Si te gustaria ayudarnos, lo primero que tienes que hacer es suscribirte a nuestra lista de correo en esta direccion:


de forma que podamos estar en contacto con todos los que van a apoyar el desarrollo inicial del Proyecto
Pronto sabremos si aceptan nuestra solicitud de financiacion en Lanzanos.com pero mientras tanto, podeis suscribiros a la lista de correo

Os agradeceria que compartieseis este mensaje varias veces para lograr el maximo impacto en las redes sociales y que vayamos reuniendo una buena Comunidad de fans


Gracias por tu ayuda
Un saludo.

Blog del Desarrollo:

FORO: http://qualinost.tk/Qualinost_foro/index.php

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