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Messages - IsDaouda

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1
Hi everyone,

I hope you're all doing well!

is::Engine is 7 years old this year! Thank you for all your contributions throughout this time!

If you have any suggestions or comments, please feel free to share them with us!
If you'd like to participate in the engine's development, you're very welcome!

List of games created with the engine here.

Game Engine link



Have a great Sunday and a wonderful start to the week!

2
SFML projects / Re: [Multiplatform] I Can Transform
« on: November 07, 2025, 01:10:49 pm »
Hi everyone,
I hope you're all doing well!

I Can Transform is 7 years old this year! What a journey we've had together with this game!
Share with us the experiences you have had with this game!



Now it's your turn!

Game link

Have a good day and a good start to the weekend!

3
SFML projects / Re: [Multiplatform] GravytX The Gravytoid
« on: October 07, 2025, 02:01:04 am »
Hello everyone,
I hope you're all well!

The new update for GravytX The Gravytoid now allows you to use the CRT effect (Retro Mode) and improves the game's gameplay.

Game link

Have fun!

4
Hello everyone,
I hope you're having a great day!

The new update of is::Engine (4.0.2) now allows you to use Visual Studio and SDL 2 to launch and develop games with SFML!

Engine link



Have a great Sunday everyone!

5
Hello,
I hope your are doing well!
Here is a little code that shows you how to create a vertex array with texture when simulating SFML with SDL 2:

// Load texture
sf::Texture texture;
texture.loadFromFile("image.png", true); // Note the new parameter which is set to "true", it allows SDL 2 to know if this texture will be used with vertices.

// Create a VertexArray for a Textured Quad
sf::VertexArray quad(sf::PrimitiveType::Quads, 4);
quad[0] = sf::Vertex(sf::Vector2f(0, 0), sf::Color(255, 255, 255), sf::Vector2f(0, 0));
quad[1] = sf::Vertex(sf::Vector2f(100, 0), sf::Color(255, 255, 255), sf::Vector2f(texture.getSize().x, 0));
quad[2] = sf::Vertex(sf::Vector2f(100, 100), sf::Color(255, 255, 255), sf::Vector2f(texture.getSize().x, texture.getSize().y));
quad[3] = sf::Vertex(sf::Vector2f(0, 100), sf::Color(255, 255, 255), sf::Vector2f(0, texture.getSize().y));

while (m_window.isOpen())
{
  sf::Event event;
  while (m_window.pollEvent(event))
  {
     switch (event.type)
     {
        case sf::Event::Closed: m_window.close(); break;
        default: break;
     }
  }

  m_window.clear(sf::Color::Blue);
  m_window.draw(quad, sf::RenderStates(&texture)); // Textured Quad
  m_window.display();
}
 

Happy coding and have a good weekend!  :D

6
Hello everyone,
Hope you're all well!

is::Engine 4.0.1 is available! Now you can use Vertex and Vertex Arrays when simulating SFML with SDL 2!
More new features are coming soon!

Game engine website

Have a great day and happy coding!

7
SFML projects / Re: [Multiplatform] I Can Transform : 5th Anniversary
« on: July 07, 2025, 04:07:05 pm »
Hi,
I hope you're doing well!

A new feature has been added to the game! It allows you to completely immerse yourself in the retro universe of the 80s and 90s (the golden age of video games)! You'll feel like you've traveled back in time!

What are you waiting for to find out?!

Game link

Have fun and a great start to the week, everyone!

8
Hello everyone,
I hope you're all well!

is::Engine 4.0.0 is available! Now you can export easily your SFML games to Nintendo Switch!
The engine demo and tutorial are also compatible with the Nintendo Switch!
For more information, visit the engine website!



Happy development and have a great weekend!

9
SFML projects / Re: [Multiplatform] GravytX The Gravytoid
« on: May 07, 2025, 11:58:49 am »
Hello,
I hope you're doing well!

GravytX The Gravytoid is already 2 years old!
Get ready to travel to different planets to save the Aliens!

Have you ever tried this extraordinary galactic experience on your Xbox?
Game link



Have a good day!

10
SFML projects / Re: [Multiplatform] I Can Transform : 5th Anniversary
« on: January 07, 2025, 07:50:50 pm »
Hello everyone,

I hope you are starting this new year well!

Who says new year, says new experiences! ✨🎆✨

So get ready to live breathtaking events!

This year there is a new Mysterious Platform on which the games will be available! Would you be able to guess it❓

Have a good day everyone!

11
Hi everyone,
I hope you are all doing well!

It's back to school! And who says back to school, says novelties!

is::Engine 3.4.0 is available! Now you can use the game engine with Visual Studio (Community 2022)! And note well: you don't need to configure or add anything before using the engine with SFML and Visual Studio!



Good coding!!!

Have a nice day and have a nice weekend everyone!

12
SFML projects / Re: [Multiplatform] I Can Transform : 5th Anniversary
« on: July 07, 2024, 04:48:43 pm »
Hi,

I Can Transform Multiplayer Mode will soon be 2 years old!
If you're looking for people to play multiplayer with, don't hesitate to send me a DM or leave a comment so we can start a Multiplayer game together!



See you soon!

Have a nice day and a good weekend!

13
SFML projects / Re: [Multiplatform] I Can Transform : 5th Anniversary
« on: June 07, 2024, 02:39:51 pm »
Hi,
I hope you are doing well!

Cross World : Sonic The Hedgehog is now over 2 years old!  Which legendary game would you like to see in this mode soon?

https://youtu.be/JebVALVdEQU

Game link:
Web Version (iOS, Android, Xbox, PlayStation, Steam Deck, Windows, Linux, macOS)

Happy day and good weekend!

14
SFML projects / Re: [Multiplatform] GravytX The Gravytoid
« on: May 07, 2024, 01:10:23 pm »
Hi all,
I hope that you all are ok!

GravytX The Gravytoid is already one year old! I hope you had fun during the intergalactic travels

Don’t hesitate to share your experiences with us!

Happy exploring and have a nice day!

Game link:
Web Version (Android, iOS, Xbox, PlayStation, PC, ...)

15
You're welcome and thank you for this beautiful compliment!

I can't wait to see the good result you will produce!

Good luck and have a nice day!

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