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Messages - redmaskxux

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Feature requests / Re: Get Monitor Refresh Rate.
« on: April 27, 2019, 09:20:20 pm »
Daniel, I think you're confusing what you're talking about with a mix of double-buffering refresh rate (which SFML already does for you) and vsync (which is an option in SFML).

He is right,he frame limit only effects the render loop since in terms of how smooth the game looks, it doesn't really effect the games logic because as any game loop should have every things is based off delta time for updates.

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