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Messages - Spodi

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1
Great, thanks Kylotan! I was getting plagued by this bug as well. At least the hacky fix doesn't come with much perf cost. :)

2
SFML projects / Re: NetGore - C# open source MORPG engine
« on: December 15, 2012, 07:48:46 pm »
Version 0.4.0 has been released, which adds some great changes to make using NetGore quicker & easier. We have also added a lot more content to the wiki to help make it easier to learn.

3
SFML projects / NetGore - C# open source MORPG engine
« on: March 25, 2011, 04:53:38 pm »
Quote from: "Brendon"
Nice!  Can you talk a bit about how you handle multiplayer code?  Do you use the built-in .Net networking, or do you use an external library?


I used to use my own TCP/UDP hybrid wrapper for the System.Net.Socket, but now I use the Lidgren library and am very happy with the results.

4
General / SFML does not show windows on x64
« on: February 07, 2011, 03:43:15 pm »
From what I have heard from others, this only happens with dynamic linking. If you use static linking, it should run fine.

5
General discussions / Draw Optimizations
« on: February 07, 2011, 03:38:07 pm »
When porting directly from SFML 1.6 to 2.0, I don't remember there being much of a speed increase (though I wasn't exactly looking for it). The important performance considerations from 2.0 come from a design aspect. For instance, 2.0 lets you render directly to textures, which for me meant both huge performance increases and a lot more options.

6
SFML projects / NetGore - C# open source MORPG engine
« on: January 31, 2011, 03:07:51 am »
Version 0.3.6 has been released.

Change log:
Quote
- Added code documentation for a huge number of exceptions (making it easier to determine what exceptions a method may throw)
- Fixed InstallationValidator's detection for latest versions of MySQL
- Fixed user respawn position logic
- Fixed teleport logic
- Fixed a few incorrectly written queries
- Fixed memory leak when reloading lazy images, along with some other improvements to lazy-loaded assets
- Added ability to specify modifier keys for certain input events
- Updated used versions of Lidgren Networking Library, SFML, and NUnit
- Various improvements to the UI of the editor
- Added sanity checks for some server configuration values

7
DotNet / ATI Graphic Card Issue
« on: January 30, 2011, 05:44:47 am »
Quote from: "Laurent"
Hmm the only thing I can think about is to:
1- add a kind of sf::Init() function
2- move the creation of the global OpenGL contexts (in GlContext.cpp: referenceContext and defaultContext) to this function
3- bind the Init() function in CSFML and SFML.Net
4- call it at startup


Any updates on whether or not this approach will be implemented for a temporary fix?

8
General / SFML won't run in Windows 7 64-bit
« on: January 07, 2011, 09:51:00 pm »
What language are you using? Is your code compiling different due to being on x86-64, or is it forced to compile for x86?

9
Network / Handling Multiple TCP Connections
« on: January 07, 2011, 09:49:41 pm »
If you want to have a large number of high-performance connections, then yes, thread-per-socket is a horrible way to go. You'll want to use a different library for your networking, and use IOCP (when available) or asynchronous sockets to let the OS manage the threading for you and allow you to use event-based sockets.

10
DotNet / ATI Graphic Card Issue
« on: January 06, 2011, 11:37:55 pm »
If that is all it takes, that seems like a reasonable solution for now - at least until the bug is fixed. Cleanliness and simplicity are great, but stability is definitely more important. :)

In .NET, you could automatically invoke it via a static class constructor. The problem would just be determining which class to put that constructor in to make sure it is invoked in time. If there are multiple classes that must invoke it before they are used, a simple internal "helper" class could be added to ensure its only called once.

11
DotNet / ATI Graphic Card Issue
« on: January 06, 2011, 06:48:09 pm »
I hate to be annoying, but is there really nothing .NET users can do? Not even shove SFML into some painfully-slow-yet-stable mode? I have been losing quite a few users due to this bug.

12
DotNet / Re: SFML is compatible with .net Framework 4.0?
« on: December 28, 2010, 12:36:43 pm »
Yep, works just fine with .NET 4.0.

13
Network / Http PHP page (return problem)
« on: December 24, 2010, 06:42:43 pm »
Can always bust out good ol' Wireshark (or similar). With FireFox, you can also use the Tamper Data plugin also to see the messages going to/from the browser.

14
SFML projects / It's Raining Snow! - A retro-arcade style Christmas game!
« on: December 24, 2010, 06:38:40 pm »
Nice little game. Could use a little more, like an increase in difficulty over time, but still good for just a little 7 hour project. Gave up around 250k+ points. :P

15
Network / Text encoding problem
« on: December 18, 2010, 06:05:40 pm »
If its not UTF-8, just try decoding using a variety of formats until something works. If you know what text to expect, it makes your life very easy since you can just run through the various encoding schemes until you find one that produces the correct output text.

http://xchat.org/encoding/

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