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Messages - Hugo

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1
Feature requests / SFML is a stranger to Ubuntu
« on: January 01, 2011, 01:37:19 am »
Yes, this was very useful thank you

To make a PPA, I have to make a .deb with the SFML2 source with a file that tells it how to compile it, like cmake, or premake

2
Feature requests / Progress
« on: December 29, 2010, 03:42:52 am »
I dont have to make a libglew package, SFML comes with libglew internally
I couldnt find the old .deb

for the .deb: which directories do I put the sfml-dev.so's in for it to work with compilers? what about the "normal" sfml.so's for it to work with programs that use SFML?

As for the PPA, I can make one using launchpad, but this one takes a while, the easy way for easy download of SFML is called getdeb.net

3
Feature requests / SFML is a stranger to Ubuntu
« on: December 27, 2010, 01:09:39 am »
Its alrigt , you learned something new

I'll look for this package and update it immediately

I also have to make one for libglew

4
Feature requests / SFML is a stranger to Ubuntu
« on: December 26, 2010, 01:26:40 am »
No, with a PPA you can easily update sfml beta to the official sfml2 when it comes out

5
General / rbSFML
« on: December 26, 2010, 01:02:22 am »
+1 dev points for you I've been wanting to learn ruby

6
SFML projects / It's Raining Snow! - A retro-arcade style Christmas game!
« on: December 26, 2010, 12:34:50 am »
Doesn't work on Linux

7
Feature requests / SFML is a stranger to Ubuntu
« on: December 26, 2010, 12:28:38 am »
Hello, ever since I started playing M.A.R.S.(mars-game.sourceforge.net/?page_id=8) I've been finding random ways to help them. One of them is making them a .deb(similar to .msi files in windows or .dmg files in Mac OSX) and soon a PPA(an online link that provides the latest version of a package(.deb)).  To do this I need every one of M.A.R.S.'s dependencies(libraries it needs to run, like libjpeg) to be available for download out of Ubuntu's repository. SFML2 is not in any Ubuntu repository, so it is difficult to install M.A.R.S. if you are a normal person.

In short I want to make SFML2 a PPA and soon get it into Ubuntu's repository, this would make SFML2 more famous and programs made with it easier to use.

I'll PM someone the PPA account details since there doesnt appear to be a launchpad account for SFML

Oh and SFML in Linux only needs .so files and maybe some documentation right?

8
SFML projects / Air Forte - SFML game released on Steam
« on: October 04, 2010, 06:27:58 am »
viva le sfml!

9
SFML projects / Ultimate Zombie Fighters
« on: October 04, 2010, 06:25:49 am »
I get it, make documentation and point people to sfml and the other stuff you used, I've seen really old games get revived and after being made awesome, they are abandonded again. perhaps someday someone will pick up your game. Be sure to make it as pretty and bug free before you leave it though, you want to attract developers not repulse them... well buy bye have a nice Australian(?) life

recomend sfml to your loved ones and fellow developers, it is a good library

10
SFML projects / Open source
« on: September 27, 2010, 04:02:53 pm »
Have you heard of a game called battle tanks?

It has split screen, LAN, and split screen with LAN, which is exactly what your game should have, it is open source so you can go inside and have a look

Also I posted a few ideas on your wiki and forum, and I read the story, which is awesome, but it needs some refining.... I'll help out!

  :idea:

Make an outline of the story first, then write in the details

11
SFML projects / simple SFML + Box2D test project
« on: September 18, 2010, 04:28:15 pm »
I like ur name bobasaurus

12
General discussions / Need your assistance over my survey
« on: September 18, 2010, 04:25:38 pm »
This is not a virus of 1337 hAx0R.z
It is a functional survey

13
General discussions / SFML trends
« on: September 18, 2010, 04:23:06 pm »

14
SFML projects / Ultimate Zombie Fighters
« on: September 18, 2010, 04:12:33 pm »
Here's a few more ideas, I'll put them on ur wiki later....

This ones for when you guys are a lil closer to version 2.0
On your website make a BIG download free button at the top of the page, make it pick a random mirror with a script and immediately start downloading, then on the " oh great you downloaded it" page add links for help, FAQ, and other stuff you think they should see

For single player mode only make the weapon, zombie, vehicle, survivor attributes in a txt file, so if you are bored you can make the flamethrower have infinite ammo and fire 360 degrees around you

Is there gonna be split screen?

I like the green zombie who can infect you thing, please add this, it'll make your game unique

Also... I'm pretty sure I promised you I would benchmark your game... Well I didn't sorry, but now I will... I'll make a few virtual machines with what I think will be your games system requirements and make them weaker until your game cannot run properly

Broadcast locating FTW, but make it so only half the zombies hear you

Lastly, have you thought about things like zombie cows? Or zombie crows? Maybe even not zombie stampedes of animals to signal the coming of the zombie horde? Won't that be great, you suddenly find your building surrounded by stampeding cows before the zombies come

15
SFML projects / Ultimate Zombie Fighters
« on: August 19, 2010, 03:57:40 am »
or have fog around the map

and add turrets as an upgrade, maybe a home base surrounded with turrets and you have to go out and "home base-ify" other bases until you've conquered every base in the province.... then make them do it again in the next province, and the next province, and the next.
Maybe you could have a different zombie in each province?

How about an unlimited province system?

Perhaps have cars or helicopters as a way of traveling provinces, and to make it realistic, you rescue an engineer who has a machine that makes fuel out og oxygen, it is a light and portable machine.... but takes a long time to fill up a car's gas tank. Also he lives in your current bases' basement and you must protect the door of the basement as well as yourself

[/i]

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