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Messages - sima

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1
Thank you!
I didn't see that I returned a copy in the ResourceHolder instead of the reference.
I could build it now with unique_ptr.

2
Thanks for your reply.
I tried to use a private class member sf::Sound sound but this also didn't worked.
Currently i have the following structure:
In the class header file:
class SoundManager {
    private:

        res::ResourceHolder<sf::SoundBuffer, SoundType> soundBuffers;
        sf::Music music;
        sf::Sound sound;

        std::map<SoundType, std::string> soundFiles = {
                {SoundType::JUMP,   "../resources/sounds/jump.ogg"},
                [...]
        };


then in a load function all of my sounds are loaded into the soundBuffers:
bool SoundManager::load() {

        for (auto[k, v]: soundFiles) {
            try {
                soundBuffers.load(k, v);

            } catch (std::runtime_error &e) {
                return false;
            }
        }
        return true;
    }


    void SoundManager::playSound(SoundType soundToPlay) {
        auto buffer = soundBuffers.get(soundToPlay);
        auto soundOption = soundOptions[soundToPlay];
        sound.setLoop(soundOption.loop);
        sound.setVolume(soundOption.volume);

        std::cout << "Play sound";
        sound.play();

    }


And i checked everything, my load function is called and the playSound function is called.

3
Audio / SFML no sound playing with soundbuffers stored in ResourceHolder
« on: November 06, 2021, 03:18:06 pm »
Hi,

i'm currently working on a small game with sfml.

For resource loading and holding i'm using the ResourceHolder described in the SFML Game
Development Book: https://github.com/SFML/SFML-Game-Development-Book/blob/master/02_Resources/Include/Book/ResourceHolder.hpp

Inside a SoundManager class i'm loading different sounds to this ResourceHolder. This SoundManager has a playSound function when i want to play a sound.

    void SoundManager::playSound(SoundType soundToPlay) {
        auto buffer = sounds.get(soundToPlay);
        auto sound = sf::Sound(buffer);
        sound.play();
    }

but i don't hear any sounds. Do i have to store different sound objects for every sound in a map? I also tried to use a sf::Sound object as a class member, but this also didn't worked.

Using this ResourceHolder my textures are loaded correctly.

Thank you for you help

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