Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vengerSC

Pages: [1]
1
Window / Re: window.setKeyRepeatEnabled(false) Not working
« on: May 31, 2022, 05:02:29 pm »
I'm surprised how simple was it, thankyou man it works nice now.

2
Window / window.setKeyRepeatEnabled(false) Not working
« on: May 29, 2022, 08:04:24 am »
I'm working on a personal project, and need the user to input an text, but, when i write an character, some times it write 2 or 3 insted of one, and of course, i tried to use sf::clock, it helps a litte bit, but dont solve the error, i'm trying to use the sf::window::setKeyTepeatEnabled(false), but seems to have no effect.

This is my Header file where i'm struggling with te problem :
#pragma once
#include <SFML/Graphics.hpp>
#include <string>

class TextBox {


public:

        TextBox(int PosX, int PosY) {
       
                Tbox.setSize(sf::Vector2f(500, 50));    Tbox.setOrigin(250, 25);       
                Tbox.setPosition(PosX, PosY);
                Tbox.setOutlineThickness(1);
                Tbox.setFillColor(sf::Color::Transparent);      Tbox.setOutlineColor(sf::Color::White);

        }

        void Write(int MouseX, int MouseY, sf::Event& event) {
               
                BebasNeue.loadFromFile("C:/Users/Felipe/source/repos/Render_Dog/Render_Dog/BebasNeue-Regular.otf");


                int TPx = Tbox.getPosition().x;                
                int TPy = Tbox.getPosition().y;                
               

                Ui_text.setFont(BebasNeue);
                Ui_text.setPosition(160, 577);  Ui_text.setCharacterSize(35);
                Ui_text.setString(User_Input);

                Tbox.setOutlineColor(sf::Color::Red);

                if (MouseX >= TPx - 250 && MouseY >= TPy - 25 && MouseX <= TPx + 250 && MouseY <= TPy + 25) {
                       

                        if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) Textbox_clicked = true;
       

                }

                else {

                        if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) Textbox_clicked = false;


                        if (Textbox_clicked == true) Tbox.setOutlineColor(sf::Color::Red);
                        else Tbox.setOutlineColor(sf::Color::White);
                }

                       

                        if(Textbox_clicked == true) {

                        if (sf::Keyboard::isKeyPressed(sf::Keyboard::BackSpace) && Textbox_clicked
                                && Text_Clock.getElapsedTime().asMilliseconds() > 70) {

                                std::string     String_User_Input = (std::string)User_Input;


                                if (String_User_Input.size() == 0) {}


                                else {
                                        User_Input.erase(String_User_Input.size() - 1, 1);
                                        Text_Clock.restart();
                                }
                        }
                       


                        if (event.type == sf::Event::TextEntered && !sf::Keyboard::isKeyPressed(sf::Keyboard::BackSpace)
                                && Text_Clock.getElapsedTime().asMilliseconds() > 70 && Textbox_clicked ) {
                               

                                User_Input += event.text.unicode;

                                Text_Clock.restart();   }
                        }
        }



        void Render(sf::RenderWindow& window) {
       
                window.draw(Tbox);
                window.draw(Ui_text);
        }


private:

        bool Textbox_clicked = false;


        sf::Clock Text_Clock;
        sf::RectangleShape Tbox;
        sf::String User_Input;
        sf::Text Ui_text;       sf::Font BebasNeue;
};
 

And here is my main file :


#include <SFML/Graphics.hpp>
#include "Buttons.h"
#include "TextBox.h"

int main() {


        // Render window
        sf::RenderWindow window(sf::VideoMode(800, 800), "Render Dog");         window.setFramerateLimit(30.f);


        // Not working
        window.setKeyRepeatEnabled(false);

        // Ui
        Buttons B1(400, 400, sf::Vector2f(140, 70));
        TextBox TB1(400, 600);


        // BG gradient
        sf::Vertex BG[4] = {
                sf::Vertex(sf::Vector2f(0,-300), sf::Color::Black),
                sf::Vertex(sf::Vector2f(800,-300), sf::Color::Black),
                sf::Vertex(sf::Vector2f(800,9900), sf::Color::White),
                sf::Vertex(sf::Vector2f(0,9900), sf::Color::White),
        };


        // Main loop
        while (window.isOpen()) {
               
                // Variaveis em Loop
                sf::Event event;
                int MouseX = sf::Mouse::getPosition(window).x;
                int MouseY = sf::Mouse::getPosition(window).y;


                // Loop de eventos
                while (window.pollEvent(event)) {
               
                        if (event.type == sf::Event::Closed)    window.close();
               
                }
       
                // Funcoes

                B1.colision(MouseX, MouseY);
                TB1.Write(MouseX, MouseY, event);

       


                // Renderizacao

               
                window.draw(BG, 4 ,sf::Quads);
                B1.render(window);
                TB1.Render(window);
                window.display();
                window.clear();


        }
       
        return 0;

}





 




3
System / Re: sf::clock dont work inside a class
« on: May 21, 2022, 09:16:53 pm »
Your reply give me the "brilliant ideia" to add clock as static and it worked well, thank you.

4
System / sf::clock dont work inside a class
« on: May 21, 2022, 07:28:00 pm »
I'm triyng to use a sf::clock to compare time and use it as an safety lock for my mouse, it work fine on my main script, but on my class it don't, and i don't know why.
I'm using c++.


Pages: [1]
anything