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Messages - Gavra Meads

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Graphics / Re: Optimising CPU to GPU data transition
« on: January 18, 2024, 03:38:49 pm »
When optimizing your particle system for better performance, especially in the context of real-time graphics, consider implementing efficient strategies for b2b data building. Instead of updating the entire texture every frame, consider using sf::VertexArray to draw individual particles directly to the window. You can create a vertex array, update its vertices based on the particle positions, and draw it once per frame. This eliminates the need to frequently update the texture on the GPU.
sf::VertexArray particles(sf::Points, particleCount);
// Update particle positions in the vertex array each frame

If you still want to use a texture, consider updating it less frequently. You can batch multiple particle updates and apply them to the texture at once, reducing the number of times you call Texture::update. This can be particularly useful if multiple particles are affected by the same rule. Efficient b2b data building practices can significantly enhance the overall performance of your graphics application.

SFML website / Re: Forum database errors
« on: November 02, 2022, 03:18:12 pm »
I still have a lot of bugs since then. They should somehow separate the database from the website and platform to decrease the number of errors. Another option would be to create a separate CRM for users to find easier the necessary data. In order to make the data more useful or augment third-party data or consolidate existing one, the owners do crm data enrichment.
All in all, I hope CRM would be a solution to get rid of errors and bugs.

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