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Messages - Ninjasturm

Pages: [1] 2
1
General / Transparency Background
« on: November 05, 2010, 09:52:42 pm »
Ok, thanks.

2
General / Transparency Background
« on: November 05, 2010, 09:42:51 pm »
I want to see my desktop, is this possible?

3
General / Transparency Background
« on: November 05, 2010, 09:30:24 pm »
when i call clear it only clears my screen to a black color.
i tried sf::renderwindow::clear(sf::color(0,0,0,0)) but it doesn't works

4
General / Transparency Background
« on: November 05, 2010, 08:43:04 pm »
Hello Community,

how can i clear the background transparency.

5
System / Window doesn't open by starting a new Thread
« on: October 20, 2010, 07:47:57 pm »
:oops: I have to start Network after the Window.

6
System / Window doesn't open by starting a new Thread
« on: October 20, 2010, 07:17:47 pm »
Hello Com,

when i try to start a new Thread and open a new window the window
doesn't show anything.

Here the source from the thread:

Code: [Select]

void Network(void*)
{
    unsigned int Port = 2435;
    // Ask for server address
    sf::IPAddress ServerAddress;
    do
    {
        ServerAddress = "localhost";
    }
    while (!ServerAddress.IsValid());
    std::cin.ignore(10000, '\n');

    // Create a socket for exchanging data with the server
    sf::SocketTCP Socket;

    // Connect to the server
    if (Socket.Connect(Port, ServerAddress) != sf::Socket::Done)
        return;

    // Send messages until we are disconnected
    bool Connected = true;
    /*
    while (Connected)
    {
        // Let the user write a message
        std::string Message;
        std::cout << "Say something to the server : ";
        std::getline(std::cin, Message);

        // Send it to the server
        sf::Packet Packet;
        Packet << Message;
        Connected = (Socket.Send(Packet) == sf::Socket::Done);
    }
    */

    // Close the socket
    Socket.Close();
}

And now some important main source:

    // Einstellungen laden
    int VideoX = 1024;
    int VideoY = 768;
    sf::Thread NetworkThread(&Network);
    NetworkThread.Launch();
    ifstream LoadConfig("Data\\Config.txt");
    // LoadConfig >> VideoX;
    // LoadConfig >> VideoY;
    // Fenster erstellen
    sf::RenderWindow App(sf::VideoMode(VideoX, VideoY, 32), "Window", sf::Style::Close);

7
General / Get no picture by sing opengl
« on: October 20, 2010, 03:55:57 pm »
I used the example but now i want try it at my own.

8
General / Get no picture by sing opengl
« on: October 20, 2010, 03:39:54 pm »
Hello Community,

i want to use OpenGL
but when i run this modfied example.

Code: [Select]

#include <SFML/Window.hpp>

int main()
{
    // Fenster erstellen
    sf::Window App(sf::VideoMode(800, 600, 32), "OpenGL");

    glClearDepth(1.f);
    glClearColor(0.f, 0.f, 0.f, 0.f);

    // Z - Buffer
    glEnable(GL_DEPTH_TEST);
    glDepthMask(GL_TRUE);

    // Projektion
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(90.f, 1.f, 1.f, 500.f);

    // Hauptschleife
    while (App.IsOpened())
    {
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            if (Event.Type == sf::Event::Closed)
            {
                App.Close();
            }
            if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
            {
                App.Close();
            }
            if (Event.Type == sf::Event::Resized)
            {
                glViewport(0, 0, Event.Size.Width, Event.Size.Height);
            }
        }
        App.SetActive();

        // Fenster leeren
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glTranslatef(0.f, 0.f, -200.f);

        glBegin(GL_POLYGON);
            glVertex3f (0, 0, 0);
            glVertex3f (25, 0, 0);
            glVertex3f (0, 0, 25);
            glVertex3f (25, 0, 25);
        glEnd();

        App.Display();
    }

    return EXIT_SUCCESS;
}

i get no picture only a black screen.

thx for help

9
Network / HTTP Error with a PHP Get String
« on: October 19, 2010, 06:39:19 pm »
Thanks now it works fine.

10
Network / HTTP Error with a PHP Get String
« on: October 19, 2010, 05:06:10 pm »
Hello Community,

i try to connect to a webpage with sf::Http.

First the webpage Init.php
Code: [Select]

<?php 
$mysql_host  $_GET['Server'&#93;;
$mysql_user  $_GET['Username'&#93;;
$mysql_pass  $_GET['Password'&#93;;
$mysql_db $_GET['Database'&#93;;
@mysql_connect&#40;$mysql_host, $mysql_user, $mysql_pass&#41; OR
die &#40;"Error&#58; MySQL failed"&#41;;
@mysql_select_db&#40;$mysql_db&#41; OR
die &#40;"Error&#58; MySQL failed"&#41;;
echo &#40;"Success"&#41;;
?>



Then the code in my app
Code: [Select]

            sf::Http Http;
            FullPHPAddress = "localhost";
            FullPHPAddress = FullPHPAddress + "\\Init.php?Server=";
            FullPHPAddress = FullPHPAddress + myMySQLAddress.ToString();
            FullPHPAddress = FullPHPAddress + "&Username=";
            FullPHPAddress = FullPHPAddress + myMySQLUsername;
            FullPHPAddress = FullPHPAddress + "&Password=";
            FullPHPAddress = FullPHPAddress + myMySQLPassword;
            FullPHPAddress = FullPHPAddress + "&Database=Database";
            Http.SetHost(FullPHPAddress);
            sf::Http::Request Request;
            Request.SetMethod(sf::Http::Request::Get);
            Request.SetURI("/");
            Request.SetBody("");
            Request.SetHttpVersion(1, 0);
            Request.SetField("From", "ipod.leon@googlemail.com");
            sf::Http::Response Page = Http.SendRequest(Request);
            if (Page.GetStatus() != 200)
            {
                StartErrorIndex += 1;
                StartErrorIndex[StartErrorIndexState] = "Error: PHP failed!\n";
                SystemOK = false;
            }
            if (Page.GetBody() == "Error: MySQL failed")
            {
                StartErrorIndex += 1;
                StartErrorIndex[StartErrorIndexState] = "Error: MySQL failed!\n";
                SystemOK = false;
            }


When i call up the error index i get the PHp failed error!
please can anybody help me. Maybe is there an error in the get string.

Thanks for help!

11
General / ZipLoader
« on: October 08, 2010, 12:29:40 pm »
Sry i have download the current release and
unzip it, But i havent found the zlib.liba / zlib.a.
Please can you upload it.

12
General / ZipLoader
« on: October 07, 2010, 09:46:00 pm »
Hello Community,

i had download ZipLoader. Then i try to compile but i fail whit errors
like undefinded reference to unzClose ...
Somebody say i need to link zlib.a / zlib.lib but were can i get it.

sry about my englisch.

13
General / [C++] sf::RenderWindow
« on: September 25, 2010, 01:57:37 pm »
Can i edit the = operator of the NonCopyAble Struct.?

14
General / [C++] sf::RenderWindow
« on: September 24, 2010, 09:15:28 pm »
Hello Community

(I'm really sorry about my English).
I have a problem.
Here is some source code (I think then you now what i mean, i hope).
[CPP]
void Class::SetRenderWindow(sf::RenderWindow &App)
{
this->App = App;
}
// Now i call the Method
Class.SetRenderWindow(App);
[CPP]

Compiler output:

||=== **** Test, Debug ===|
||Info: resolving vtable for sf::Spriteby linking to __imp___ZTVN2sf6SpriteE |
||warning: auto-importing has been activated without --enable-auto-import specified on the command line.|
C:\Projekte\C++\********\.objs\main.o||In function `ZSt38__copy_backward_output_normal_iteratorIPPN2sf5EventES3_ET0_T_S5_S4_12__false_type':|
)]+0x26)||undefined reference to `sf::NonCopyable::operator=(sf::NonCopyable const&)'|
)]+0x26)||undefined reference to `sf::NonCopyable::operator=(sf::NonCopyable const&)'|
||=== Build finished: 2 errors, 1 warnings ===|

I use Code::Blocks and my Compilier is MinGW but i think the error is the overloaded operator =

15
General / cannot find -lsfml-audio.dll
« on: August 14, 2010, 12:16:22 pm »
In other linker Options:

-lsfml-graphics
-lsfml-window
-lsfml-system

By Search Directions i link:

SFML/lib/

Link Libaries:

...\lib\libsfml-audio.a
...\lib\libsfml-graphics.a
...\lib\libsfml-main.a
...\lib\libsfml-network.a
...\lib\libsfml-system.a
...\lib\libsfml-window.a

When i compile a old sfml project it give no linker errors

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