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Messages - DragonHead

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SFML projects / "The Standard Engine"
« on: August 22, 2010, 06:11:11 pm »
Quote from: "Svenstaro"
zlib does not forbid sublicensing but you need to put a list of the original authors in there and you cannot misstate the origin of the original software. Apart from that, there is nothing you have to do.

Personally, I think you should probably go with zlib as it is very liberal and will make sure that at least your name will appear in some games made with your engine.

Thanks for the answer! :)

SFML projects / "The Standard Engine"
« on: August 22, 2010, 06:02:09 pm »
404 error :-°

My site deleted somehow... Il have to rewrite everything  :shock:

Do you really need that giant header?

What do you mean by that?

Why do you replicate some of the C++ <cmath> functionality?

Because the code would be more readable. Instead sqrt, SquareRoot.

Code::Blocks is not a compiler.

Sorry my mistake. Its an IDE.

Not cross-platform. Sad

Basiclly it is cross-platform, only few things is not available for non-windows users, because gui is based on SFML and SFML is cross-platform.

It's not an engine, it's a framework.

Sorry for this too, i don't know what is the differents between framework library and engine. Because of run-time editor i made my mind to call it engine.

Where is the code?

Well... I said that its not done yet( im still testing it and removing bugs ), please read my post...

SFML projects / "The Standard Engine"
« on: August 22, 2010, 02:16:11 pm »
Hello everyone!  :)

I am working on this project quite a while, it is still not released, but the release date is not very far away. The reason i am writing an announcement is that i what to know if my project would be useful for someone.

Everything about the project is here:


It would be great if someone could tell me if i can set the license of this project to be public domain, or it has to be zlib/png license because of using SFML? Sorry i just don't understand this license stuff.

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