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Messages - CJ_COIMBRA

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1
General / Re: Issue when running 2.6.0 AMR64 on M1
« on: October 10, 2023, 01:29:49 am »
This GitHub template worked out of the box. Thanks!

2
General / Issue when running 2.6.0 AMR64 on M1
« on: July 15, 2023, 05:07:08 pm »
Hey there,
I am trying to setup the 2.6.0 on a M1 Mac without success. It seems something to do with code signing but I couldn't figure out by myself nor I've found something similar issue posted

Quote
dyld[866]: Library not loaded: '@rpath/sfml-system.framework/Versions/2.6.0/sfml-system'
  Referenced from: '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/newtest'
  Reason: tried: '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/../Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Users/christiancoimbra/Library/Developer/Xcode/DerivedData/newtest-deplphssbhjczzexgekbdspatrtm/Build/Products/Release/newtest.app/Contents/MacOS/../Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file), '/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (code signature in <B09BD99C-3881-3CF3-B1E9-4BA58575AF22> '/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' not valid for use in process: library load disallowed by system policy), '/System/Library/Frameworks/sfml-system.framework/Versions/2.6.0/sfml-system' (no such file)

I've followed some posts around the "disallowed by system policy" without any success so far. Any help is appreciated thanks!

3
General / Xcode Templates not showing up
« on: June 15, 2020, 07:08:39 pm »
Hi there,
I was wondering if the install instructions should apply to Xcode 11.4.1 and OS X 10.15.4.
I followed the steps a few times already and I can't see the SFML templates when creating a new project.

Thanks.

4
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: November 24, 2016, 02:14:10 pm »
I don't really know, I mean they might even be using SFML - because the game runs exactly the same except for some UI tweaks. The thing is I was the developer of the project for more than 4 years and I was burnout didn't want to add more features just wanted to release it already but it didn't happen so I kind of left the team (which was just me and another by the time).

Shortly after that the game was released under a publisher.

Anyway I am thinking of start something small soon, to get back to gamedev. I've worked on a game studio for a few years using Unity and it's very nice because of the easy portability but kind of meh and adds a lot of overhead, dlls etc. I'll probably check out SFML again, the last version I used was 1.6 lol!

5
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: March 17, 2016, 06:29:30 pm »
So, it's been a while but the game is finally out. SFML is used sort of for prototype and iOS version was ported but I thought it would be ok to post here.

Steam
http://store.steampowered.com/app/352050/

iOS
https://appsto.re/br/pUKA_.i

6
General discussions / Re: Android and iOS ports available for testing
« on: January 12, 2016, 10:55:01 pm »
Yeah, I did a lot of combinations until one of them worked out. Curiously it is was not the 64 bit one but this:
32 bit Intel (i386) $(ARCHS_STANDARD_32_BIT)

7
General discussions / Re: Android and iOS ports available for testing
« on: January 12, 2016, 04:51:35 pm »
Hello again,

I was wondering if someone can help me with this problem. After successfully building the libs my app will run on iPhone 4s and 5 simulators but fails on simulators 5s and up. I get this kind of warning for every module:

Quote
ld: warning: ignoring file /Users/christian/Desktop/SFMLtest/SFMLtarget/libsfml-network-s.a, file was built for archive which is not the architecture being linked (x86_64): /Users/christian/Desktop/SFMLtest/SFMLtarget/libsfml-network-s.a

And then tons of errors of course because of undefined stuff. Probably related to "architectures/valid architectures" but I don't know much about it. Tried a few changes but the problem remained. Any suggestions?

8
General discussions / Re: Android and iOS ports available for testing
« on: January 09, 2016, 06:07:07 am »
Oh well, I could put a notification on didFinishLaunchingWithOptions from SFAppDelegate just like the one for orientation changes. I get the notifications now but I don't think it will help me back in my game as I was thinking.

9
General discussions / Re: Android and iOS ports available for testing
« on: January 08, 2016, 08:58:07 pm »
Is there a way to get applicationDidEnterBackground notification from iOS?

10
General discussions / Re: Android and iOS ports available for testing
« on: December 29, 2015, 09:09:28 pm »
Wow, great to see SFML on iOS. So far I only tested/played around on simulator, but if you guys need to test something on device count on me.

11
General discussions / Re: beginner mobile platform questions
« on: January 09, 2015, 05:08:41 pm »
Quote
But until we find someone stabilizing the iOS port, we can't give any kind of estimate unfortunately.

I am curious on this I mean I have a basic idea but what exactly someone should know about  to be able to fill this position? 

12
General discussions / Re: SFML 2.2 Released!
« on: December 20, 2014, 07:34:11 pm »
I've been "Unity-ing" for too long. It's time to get back to SFML...
Congrats for the staff!

13
SFML projects / Re: All the King's Men
« on: February 11, 2014, 08:24:04 pm »
Nice visuals and it´s also very fun! Congrats

14
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: January 23, 2014, 06:33:16 pm »
Thanks, eigenbom.

Last time I checked there were around 1k upvotes for 10% of top 100.

15
SFML projects / Re: Chesster [SFML Puzzle Game]
« on: January 18, 2014, 08:07:56 pm »
Yes, there are plans. Right now I am busy with the OS/X version and it has been a long while since I touched any Linux system (back on college days). I have no idea how much work would that be.

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