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Messages - gobblewobble123

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I use XCode 3.1.3, and yes, I went through the tutorial for SFML 1.6 (64-bit), and got to the part where I placed the SFML Application and tools in their respective places. But, this is where my first problem occurred. I did NOT see the Application or the Tool in either "Create an Application" or "Command Line Utility" when I tried to create a new project. So, I proceeded to find "Command Line Utility.xcodeproj," and saw that it wasn't like a normal .xcodeproj, so I went to Window.hpp, and copied and pasted it in. I built and run, and discovered 41 errors, and here are a few:

SFML/Window.hpp: No such file or directory
'sf' has not been declared
'Window' was not declared in this scope

Almost all of the errors are like this; they mostly say things aren't declared in scope.

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General discussions / Nonfunctional application/tool
« on: April 03, 2011, 05:17:13 pm »
I use XCode 3.1.3, and yes, I went through the tutorial for SFML 1.6 (64-bit), and got to the part where I placed the SFML Application and tools in their respective places.  But, this is where my first problem occurred.  I did NOT see the Application or the Tool in either "Create an Application" or "Command Line Utility" when I tried to create a new project.  So, I proceeded to find "Command Line Utility.xcodeproj," and saw that it wasn't like a normal .xcodeproj, so I went to Window.hpp, and copied and pasted it in.  I built and run, and discovered 41 errors, and here are a few:

SFML/Window.hpp: No such file or directory
'sf' has not been declared
'Window' was not declared in this scope

Almost all of the errors are like this;  they mostly say things aren't declared in scope.

3
General discussions / Nonfunctional application/tool
« on: April 03, 2011, 07:34:00 am »
*sigh*

Yet another problem. So, I successfully downloaded SFML, as well as the Command Line Utility thing, and the SFML Application deal. Two problems have come about:

1. The Command Line Utility and SFML Application options are not there.

2. I went to "SFML Tool.xcodeproj" and copied and pasted the code from "Window.hpp" and I got 41 errors.

Any suggestions?

4
General discussions / SFML install/download
« on: April 03, 2011, 12:53:38 am »
Well, what happened was, my download was messed up because of something I did while downloading.  Hmm... now I have it though.

Sorry for the trouble!

Thank you for your help!

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General discussions / SFML install/download
« on: April 02, 2011, 09:08:41 pm »
I see you have quickly caught a flaw in my post.  You are right, I did not say I used Mac OSX!  Oh well.  But back to the point of this conversation, I downloaded the full version, 64-bit.  It's just that SFML-x.y/extlibs/bin.  I can't find it!

The solution is nigh!

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General discussions / SFML install/download
« on: April 02, 2011, 07:08:27 pm »
I have downloaded SFML 1.6 (64-bit), and have successfully downloaded it.  I was smoothly going by the instructions until I came to a grand halt.  I moved the lib64 thing into /Library/Frameworks, but (if I'm understanding correctly) I am supposed to go to SFML-x.y/extlibs/bin and then move the OpenAL.framework and libsndfile.framework directories to /Library/Frameworks.  My problem is this:  I cannot find SFML-x.y/extlibs/bin.  Hopefully I can have this problem solved soon.

All comments are appreciated.

Thanks!

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