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SFML projects / Mappy tilemap engine playback library port for SFML
« on: December 26, 2011, 06:35:15 pm »
How to get the X and Y block position of a layer with sfmlmappy ?
I have make a layer with a tile for collision, and would like to get X and Y from this block for my collision.
I've try with tl/tr/bl/br for collision, but difficult to use when you have slop tile
I have make a layer with a tile for collision, and would like to get X and Y from this block for my collision.
I've try with tl/tr/bl/br for collision, but difficult to use when you have slop tile
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General / SFML Window not showing!!!
« on: December 25, 2011, 06:52:19 pm »
Smooth to false for this
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Window / Image wont draw...
« on: December 24, 2011, 12:40:17 am »Code: [Select]
sf::Image image;
if(!image.LoadFromFile("sprite.png"))
return EXIT_FAILURE;
sf::Sprite sprite(image);
Not in the While.
And Clear always before your Draw
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General / sfml 2.0 compile
« on: December 21, 2011, 05:49:27 pm »
Hello,
take this :
https://legacy.sfmluploads.org/file/95
and
https://legacy.sfmluploads.org/file/94
One is for vc10 dynamic and one for static lib
take this :
https://legacy.sfmluploads.org/file/95
and
https://legacy.sfmluploads.org/file/94
One is for vc10 dynamic and one for static lib
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General / 'sf::Key' has not been declared
« on: December 18, 2011, 02:25:23 pm »
hello
With SFML2 , it's sf::Keyboard::Up for example and not key
With SFML2 , it's sf::Keyboard::Up for example and not key
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General / PacMan Movement Not Working Properly
« on: December 18, 2011, 01:31:43 pm »Code: [Select]
void RenderPlayer(sf::RenderWindow &win)
{
sf::Image image;
sf::Sprite sprite;
if(!image.LoadFromFile("pac.png"))
{
}
sprite.SetImage(image);
sprite.SetPosition(200,400);
movePlayer(win,sprite);
win.Draw(sprite);
}
Dont put the creation of your sprite and the SetPosition in the while(win.IsOpened()) .
Put only the the movePlayer and win.Draw in the while(win.IsOpened()) .
position is always set to 200, 400, and the sprite dont move ^^
Excuse for my english ^^
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General / SFML Window not showing!!!
« on: December 17, 2011, 02:30:12 am »
The Type of "Build Target" is "Console application" or "GUI Application" ?
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General / Gameloops and timing, smooth rotation
« on: December 13, 2011, 05:28:36 pm »
for me, it's limited by EnableVerticalSync and not by FPS
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SFML projects / Mappy tilemap engine playback library port for SFML
« on: December 12, 2011, 02:12:26 am »
hello
Is there an update of SfmlMappy for use with smfl2 or someone have a modified version ?
Is there an update of SfmlMappy for use with smfl2 or someone have a modified version ?
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