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Messages - Anata

Pages: [1]
1
General discussions / Getting started with SFML and VC++ 2010
« on: January 06, 2012, 01:38:27 am »
Hello

look this


2
SFML projects / SFML Light System - Let There Be Light
« on: January 01, 2012, 06:23:31 pm »


some problems when the light is near the polygon

3
SFML projects / Mappy tilemap engine playback library port for SFML
« on: December 26, 2011, 06:35:15 pm »
How to get the X and Y block position of a layer with sfmlmappy ?

I have make a layer with a tile for collision, and would like to get X and Y from this block for my collision.

I've try with tl/tr/bl/br for collision, but difficult to use when you have slop tile :(

4
General / SFML Window not showing!!!
« on: December 25, 2011, 06:52:19 pm »
Smooth to false for this

5
Window / Image wont draw...
« on: December 24, 2011, 12:40:17 am »
Code: [Select]
     sf::Image image;
      if(!image.LoadFromFile("sprite.png"))
         return EXIT_FAILURE;
       
      sf::Sprite sprite(image);


Not in the While.

And Clear always before your Draw

6
General / SFML 2.0 GetInput()
« on: December 23, 2011, 12:48:28 pm »
Code: [Select]
const sf::Input& Input = App.GetInput();

After that, you can use this code

7
General / sfml 2.0 compile
« on: December 21, 2011, 05:49:27 pm »
Hello,

take this :

https://legacy.sfmluploads.org/file/95

and

https://legacy.sfmluploads.org/file/94

One is for vc10 dynamic and one for static lib

8
Graphics / Error with calling sf::Sprite
« on: December 18, 2011, 07:17:39 pm »
try with

Code: [Select]
int Menu (sf::Sprite &Title)

9
General / 'sf::Key' has not been declared
« on: December 18, 2011, 02:25:23 pm »
hello

With SFML2 , it's sf::Keyboard::Up for example and not key :)

10
General / PacMan Movement Not Working Properly
« on: December 18, 2011, 01:31:43 pm »
Code: [Select]
void RenderPlayer(sf::RenderWindow &win)
{
   sf::Image image;
   sf::Sprite sprite;
   if(!image.LoadFromFile("pac.png"))
   {
   }
   sprite.SetImage(image);
   sprite.SetPosition(200,400);
    movePlayer(win,sprite);
   win.Draw(sprite);
   
}


Dont put the creation of your sprite and the SetPosition in the while(win.IsOpened()) .
Put only the the movePlayer and win.Draw in the while(win.IsOpened()) .

position is always set to 200, 400, and the sprite dont move ^^


Excuse for my english ^^

11
General / SFML Window not showing!!!
« on: December 17, 2011, 02:30:12 am »
The Type of "Build Target" is "Console application" or "GUI Application" ?

12
General / Gameloops and timing, smooth rotation
« on: December 13, 2011, 05:28:36 pm »
for me, it's limited by EnableVerticalSync and not by FPS

13
SFML projects / Mappy tilemap engine playback library port for SFML
« on: December 12, 2011, 02:12:26 am »
hello

Is there an update of SfmlMappy for use with smfl2 or someone have a modified version ?

Pages: [1]
anything