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Messages - reethok

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General discussions / Re: Looking for a dev partner
« on: March 25, 2016, 11:36:16 am »
Skills I'm looking for:
- C++ / SFML
- General game dev knowledge
- Preferably somone interested in strategy/rpg

I'm interested in making games in general, I don't have a specific idea yet, though. I want to practice and have somone with whom to discuss game ideas

General discussions / Looking for a dev partner
« on: March 25, 2016, 05:17:55 am »

I'm a self taught programmer, been doing it on and off for approximetely 5 years. After a break of about 2 years I'm trying to get into game dev again.
I would like to find somone with who to do small-medium sized projects as a hobby / practice, maybe eventually do a more professional project if we see we can work together well.
I'm by no means an expert, but I can get around most issues I encounter with the help of Google :)

I think I work better with other people than alone because I like to discuss different ideas etc and if I do something on my own I lose interest/motivation pretty fast.
I can dedicate 10-20 hours per week into it. I'm located in europe but I do a lot of nightshifts so my schedule is variable. I speak english, spanish and hungarian.
Anyone interested?


It may be slightly off topic (as it's not entirely SFML related) but didn't knew where to ask. For some reason, when I launch my program from Visual Studio directly, it won't load the resources.

I have pasted the png files I use in my project in literally every folder inside the VS project directory, but it still doesn't work. I must add that it works correctly if i launch the exe from outside VS2015, but it's annoying having to do it every time.

Any ideas of why does this happen? Do I need to add all my resources to the IDE in the "resource Files" section?

Thanks in advance! :)

Graphics / How to make a resolution independant program in SFML?
« on: February 17, 2015, 11:03:17 pm »

I'm wondering if there is a straightfoward way to scale / calculate positions of the sprites showed on screen depending on the resolution selected, or do I have to manually code it?

Any ideas on how can I do it?

Thank you :)

Graphics / Re: After using setScale, sprite not showing on the RenderWindow
« on: February 17, 2015, 02:36:12 pm »
xscale = xresolution / 1920;
yscale = yresolution / 1080;

In this case,

xscale is 6.85714285714 and yscale is 0.66666666666.

I'm using SFML 2.2, by the way, and thanks for the super fast reply o.o

Graphics / After using setScale, sprite not showing on the RenderWindow
« on: February 17, 2015, 02:31:23 pm »
I have tested without setScale and in that case it does show the sprite (tho only a part of it fits the window).

Here's the code:

void Game::showSplash()
        sf::Texture splash_txt;
        if (!splash_txt.loadFromFile("splash.jpg"))
                std::cout << "Cant load splash" << std::endl;

        sf::Sprite splash_spr;
        splash_spr.setScale(xscale, yscale);

        sf::Clock clock;

        while (clock.getElapsedTime().asSeconds() < 10)

        gameState = GameState::MAIN_MENU;

xscale and yscale are static variables from the class Game.  I also have tried with different combinations of display(), draw() and clear(), such as:


What am I doing wrong? D:

SFML website / Why isnt there a download for visual studio 2013?
« on: November 22, 2014, 06:05:56 am »
I'm trying to compile SFML for VS2013 but I just cant make it work. So, it made me wonder, why the faq isn't there a direct download for it? -_-


Something like this:

But will be many different animations (laser and different kind of bullets).

It's for a simple Tower Defense game I want to do. I know how to do everything allready except the collition part.

What i want is t skip the total transparency (it doesnt count of rthe collition), and to set a lvloftransparency that counts. (In that laser sprite, just the brightest will count for the cllition)

Sorry for my crappy english :A

Different form sprites with transparency. Also, as there will be many of them, i need some efficiency

I just need collision detection :)


Window / Re: Multiple views in a RenderWindow
« on: May 17, 2013, 07:10:17 pm »
I know, just fast writing.

So, what should I do to mantain a perfect proportion? :/

Window / Re: Multiple views in a RenderWindow
« on: May 17, 2013, 01:02:53 am »
Finally I did it. Thank you very much. Now my issue is that... the rotated views are a little distorted...

I think it is becouse the viewport dont have a exact size:

    sf::View view1(sf::FloatRect(0, 0, 150, 150));
    view1.setViewport(sf::FloatRect(0, 0, 0.5f, 0.33333f));

    sf::View view2(sf::FloatRect(0, 0, 150, 150));
    view2.setViewport(sf::FloatRect(0.5f, 0, 0.5f, 0.33333f));

    sf::View view3(sf::FloatRect(0, 0, 150, 150));
    view3.setViewport(sf::FloatRect(0, 0.33333f, 0.5f, 0.33333f));

    sf::View view4(sf::FloatRect(0, 0, 150, 150));
    view4.setViewport(sf::FloatRect(0.5f, 0.33333f, 0.5f, 0.33333f));

    sf::View view5(sf::FloatRect(0, 0, 150, 150));
    view5.setViewport(sf::FloatRect(0, 0.66666f, 0.5f, 0.33333f));

    sf::View view6(sf::FloatRect(0, 0, 149, 149));
    view6.setViewport(sf::FloatRect(0.5f, 0.66666f, 0.5f, 0.33333f));

I mean 0.33333f... etc. Should I use 1/3?

Window / Re: Multiple views in a RenderWindow
« on: May 16, 2013, 08:46:04 pm »
Thanks for your answer. I have read the tutorial but it dont says how to draw the multiple views. Views are drawable items? So i draw each one in a different position of the window?

Window / Multiple views in a RenderWindow
« on: May 16, 2013, 08:05:33 pm »
How do I put multiple views to a render window?

I have this code:

#include <SFML/Graphics.hpp>

int main()
    sf::RenderWindow ventana(sf::VideoMode(300, 450, 32), "views",

    sf::Sprite sprite;
    sf::Texture texture;


    sf::Sprite s_p;
    sf::Texture t_p;

    // 18x19

    sf::View view1(sf::FloatRect(0, 0, 149, 149));
    sf::View view2(sf::FloatRect(0, 0, 149, 149));
    sf::View view3(sf::FloatRect(0, 0, 149, 149));
    sf::View view4(sf::FloatRect(0, 0, 149, 149));
    sf::View view5(sf::FloatRect(0, 0, 149, 149));
    sf::View view6(sf::FloatRect(0, 0, 149, 149));

    for(int i = 0; i < 3600; i++)

I want to have a 150x150 world, in wich i have only a background image or color (preferably, for the 45° degree rotated view), and to set the views in the window this way:

What I want is to display the same world with different perspectives.

Thank you.

General / How to uninstall SFML2 rc?
« on: May 14, 2013, 01:10:36 am »
Well, as the stable release is out, i want to uninstall the RC, but i just dont know how.

I followed this tutorial to install it:


Greetings, and thanks.

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