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Messages - rpgmaker

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1
DotNet / Render on Picturebox
« on: December 22, 2010, 08:29:16 pm »
Simply set the handle of the renderwindow to your picture.handle

2
Window / How Can I Change SFML Window Title Text During Game???
« on: January 20, 2010, 12:23:46 am »
If it is window based. Then it a matter of using the "FindWindow" to get the handle and using the "SetWindowText" to set the text of the window

3
General / When will SFML 2.0 be available for .Net?
« on: December 29, 2009, 11:02:00 pm »
Do we need to get the source and compile it ourselves to use it in .net?

Thanks,

4
DotNet / Crash occur after closing window
« on: September 20, 2009, 07:55:33 pm »
One way, i fixed the problem temporary for the crashing is by calling the below code right after the renderWindow#Close method.

Code: [Select]

MethodInfo shutDown = typeof(Microsoft.Win32.SystemEvents).GetMethod("Shutdown", BindingFlags.NonPublic | BindingFlags.Static,
                    (Binder)null, new Type[] { }, new ParameterModifier[] { });
                shutDown.Invoke(null, new object[] { });
                Process.GetCurrentProcess().Kill();

5
DotNet / [UPDATED] convert graphics.image to sfml.graphics.image
« on: August 02, 2009, 08:32:01 am »
The Sfml.Image class take a parameter for a stream and the MemoryStream is also valid. So you don't need to use a byte array.

6
General / using sf::string gives an memory error when closing
« on: April 21, 2009, 11:47:00 pm »
or if you are using .net. Use reflection to get the default font and delete it. That works for me

7
Window / [Resolved]How to retrieve SFML window Handle?
« on: April 16, 2009, 05:03:43 am »
FindWindow API does get me the handle. The problem is resolved ^_^

8
Window / [Resolved]How to retrieve SFML window Handle?
« on: April 16, 2009, 04:24:54 am »
Can i use the FindWindow/FindWindowEx API to get SFML window handle?

9
Audio / What file formats does Sfml Audio Supports?
« on: March 23, 2009, 02:50:33 am »
It states "ogg, wav, aiff, au, raw, and a lot more". What is "a lot more"

10
Audio / What file formats does Sfml Audio Supports?
« on: March 23, 2009, 12:31:08 am »
Just as the topic states, which formats are supported?

11
DotNet / Question regarding String2D
« on: March 21, 2009, 05:33:34 pm »
I want to create something where i define a string variable with like two sentence in it. Then i want to loop through the character in the string and render each of them to the screen and when ever i get to a special limit of text that i want to render on a line, i increase the y position of the text drawing. The purpose of getting the character size in this is to be able to know where to draw each character without giving too much spacing between the render of the whole sentence.

For example:

var test = 'The quick brown fox jumps over the lazy dog'

I want to be able to render something like this
draw_text(test) =>

Code: [Select]
The quick brown fox jumps over
the lazy dog


Thanks

12
DotNet / Question regarding String2D
« on: March 21, 2009, 12:16:34 pm »
Is it possible to draw an antialiased text and is it also possible to get the size of a specific character in a text?

Thanks

13
DotNet / Question: How to setup icon for SFML window
« on: March 18, 2009, 01:43:59 pm »
When i check the length of the btye array it is 6518. And the width * height * 4 is 4096. Basically meaning that it was not equal. The icon have Format32bppArgb according to C#, so it ARGB.

14
DotNet / Question: How to setup icon for SFML window
« on: March 18, 2009, 01:01:55 am »
I checked it and the icon is 32 bits. Is there any other option to load the icon to the title bar?

This is a link to the icon file, if you want to check it out.

http://www.iomegatrix.net/download/Game.ico

15
DotNet / Question: How to setup icon for SFML window
« on: March 18, 2009, 12:51:35 am »
I will check that and get back. I tried the icon in sdl window and it works fine.

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