Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nothingness0x

Pages: [1] 2 3
1
SFML projects / Tilemap Editor (working title)
« on: September 23, 2011, 07:05:40 am »
Hey dude, nice to hear from you and glad to see that you're still motivated, make it crossplateform ? That's nice, but you put apart all the features you wanted to implement for now ?

2
SFML projects / Tilemap Editor (working title)
« on: August 22, 2011, 01:49:12 pm »
A big up for you my friend, It looks like you entierely gave up the project, but just to show you that some people are still waiting for a final version ...

3
SFML projects / Tilemap Editor (working title)
« on: October 03, 2010, 07:07:34 am »
Hey man,

I hope you haven't given up this project, cause it's been a while without news, I count on you for finishing this awesome editor :) Please give news.

4
Feature requests / Sound right and left
« on: August 04, 2010, 06:15:17 am »
Is it possible to offer the possibility in SFML to play a sound in the speaker Left or Right only ?

Because right now, it's always both and there is no way to change that, i agree that most of the time a sound is played in the center, but sometimes we gotta play a sound from a special direction.

For example, if i make a shoot noise and i want the player to hear it only with his left speaker which means that the shoot comes from the left. How can I do ?

5
General discussions / I'm hungry
« on: July 16, 2010, 06:46:20 am »
hum it's indeed general discussion but it's gotta be related to SFML, I think (well I'm sure) that Laurent doesn't want it to turn into a blabla forum.

No offenses though

6
SFML projects / Tilemap Editor (working title)
« on: July 15, 2010, 09:54:06 pm »
trikster i cant wait till the animated tiles, pixel perfect collisions, and the things witht he bridge are done ... how things are going on ? I come to this topic everyday to check it out

7
SFML projects / Tilemap Editor (working title)
« on: June 25, 2010, 10:12:53 pm »
yes and yes simply because i tested it with your map exemple :)

8
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 11:53:00 am »
I'm sorry but playtest doesnt work ... when i click i see a new windows that opens but it closes directly, i dont even have time to see whats in the window ... :?

9
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 07:34:15 am »
for the background i get it but the problem in the Hey example, i dont understand why i cant remove the sky on the right and below the map, it would be normal to leave it just above no ?

yes but i mean i can wait some months more so you can finish the animated tiles, the new collision system and stuff ...

please work fast hahaha

10
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 05:19:43 am »
i noticed problems with backgrounds, i can't make it run left to right for example, its always up to down, i cant control the speed of its scrolling, in the exemple Hey.map i cant remove the background below the grass part ...

11
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 04:36:53 am »
I saw that but it doesnt work, i see a windows opening and close directly ...
do i have to put a start for a suppose character or i dunno ?

But i was talkiing about a .exe in the map walker folder, i mean you compile it and you post it with the exe inside cause i cannot compile without sfml 2.

strange anyway for the play test ..

12
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 03:40:21 am »
ohh okay :) anyway I will wait the last version of your program to finally use it, so maybe in that time sfml 2 will be realesed :)

Anyway you're a genius and I hope you'll finish your editor in an ultimate version very soon :)

ps : can you post a .exe version of what the map walker is supposed to be ? So i can just see without getting sfml 2 and without compiling, if you dont have time its no big deal :)

13
SFML projects / Tilemap Editor (working title)
« on: June 23, 2010, 02:19:04 am »
I tried to test your map walker but the compilation doesnt work, why ?

Here are the error I get :

||=== MapWalker, Debug ===|
C:\Users\user\Desktop\New Folder\map walker\Background.hpp|46|error: `sf::Renderer' has not been declared|

C:\Users\user\Desktop\New Folder\map walker\Background.hpp|46|error: ISO C++ forbids declaration of `queue' with no type|

C:\Users\user\Desktop\New Folder\map walker\Player.hpp|28|error: `sf::Renderer' has not been declared|

C:\Users\user\Desktop\New Folder\map walker\Player.hpp|28|error: ISO C++ forbids declaration of `queue' with no type|

C:\Users\user\Desktop\New Folder\map walker\Player.hpp|51|error: cannot declare variable `player' to be of type `Player'|

C:\Users\user\Desktop\New Folder\map walker\Player.hpp|51|error:   because the following virtual functions are abstract:|

C:\Program Files (x86)\CodeBlocks\SFML-1.5\include\SFML\Graphics\Drawable.hpp|341|error:  virtual void sf::Drawable::Render(sf::RenderTarget&) const|

C:\Users\user\Desktop\New Folder\map walker\Map.hpp|60|error: `sf::Renderer' has not been declared|

C:\Users\user\Desktop\New Folder\map walker\Map.hpp|60|error: ISO C++ forbids declaration of `queue' with no type|

C:\Users\user\Desktop\New Folder\map walker\Map.hpp|80|error: cannot declare variable `map' to be of type `Map'|

C:\Users\user\Desktop\New Folder\map walker\Map.hpp|80|error:   because the following virtual functions are abstract:|

C:\Program Files (x86)\CodeBlocks\SFML-1.5\include\SFML\Graphics\Drawable.hpp|341|error:  virtual void sf::Drawable::Render(sf::RenderTarget&) const|

C:\Users\user\Desktop\New Folder\map walker\BinaryMapReader.cpp||In member function `int BinaryMapReader::ReadBGDS(std::ifstream&, Map&)':|

C:\Users\user\Desktop\New Folder\map walker\BinaryMapReader.cpp|304|error: cannot allocate an object of type `Background'|

C:\Users\user\Desktop\New Folder\map walker\BinaryMapReader.cpp|304|error:   because the following virtual functions are abstract:|

C:\Program Files (x86)\CodeBlocks\SFML-1.5\include\SFML\Graphics\Drawable.hpp|341|error:  virtual void sf::Drawable::Render(sf::RenderTarget&) const|

14
SFML projects / Tilemap Editor (working title)
« on: June 22, 2010, 01:50:30 pm »
I also would like to report a bug :

When you try to switch the current layer and The select tool is activated, the program crashes.

Do not forget to answer my questions above though  :D

15
SFML projects / Tilemap Editor (working title)
« on: June 22, 2010, 11:05:40 am »
i forgot to ask , is it a "pixel perfect" method of collision ? because its important in a rpg, a rectangle collision method is not realist ...

and how do i put collision on the limit of the map, so the player cant get out of the window ?

the .map is an image that i load in my game ? Or just a file with information about the tiles and collision ? Because if the map is bigger than the screen, does it work ? (i have a scrolling management)

 thx

Pages: [1] 2 3
anything