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Messages - Demir

Pages: [1] 2
1
General / Re: Strange Movement with Fixed Timestep
« on: August 12, 2016, 06:20:58 pm »
Quote
Using std::to_string every frame is absolutely fine. How else are you expected to display the latest scores, times etc.?

I'm not sure

may be sprintf (considered unsafe) function instead of to_string.

2
Window / Re: Android and Keys
« on: February 29, 2016, 01:31:46 am »
Hi

I'm not expert at Android environment.
I also examine and try to learn SFML&Android nowadays.

May be it is usefull for you  ... there is a list in androidKeyToSF function
SFML\src\SFML\Window\Android\WindowImplAndroid.cpp

3
SFML wiki / Re: Android example can not close on Escape
« on: February 11, 2016, 11:45:09 am »
Quote
Make sure to leave your main() after you've closed the window. Any chance you forgot doing that?

I hope it gives you an idea to find close problem.
as I can see
std::exit(0);
can close completely.

1. I tried to control via isClosed boolean var. does not work
                if (event.key.code == sf::Keyboard::Escape)
                {
                    isClose = true;
                    window.close();
                }
 

2. I tried to return 0 does not work
window.close();
return 0;
 


4
SFML wiki / Re: Android example can not close on Escape
« on: February 06, 2016, 03:49:34 pm »
Returning key code is 36 it is Escape in "Keyboard::Key" enum.

On Escape It closes the example applicatin but after that .... the example app can not work again only black screen appears.

5
SFML wiki / Android example can not close on Escape
« on: February 06, 2016, 03:08:46 pm »
Hello,

I try to run android example through wiki "Tutorial: Building SFML for Android".
As was expected it worked.

I added Escape key release checking to close via Back button on the tablet.
if (event.type == sf::Event::KeyReleased)
{
  if (event.key.code == sf::Keyboard::Escape)
  window.close();
}
 
It can not close properly.
Any idea ? What can I do ?

Thanks

Edit:
I noticed same question at this link :(
http://en.sfml-dev.org/forums/index.php?PHPSESSID=ot7h2v1oj9hmn1qop9q78i4s03&topic=19145.msg141108#msg141108

6
General discussions / Re: Unofficial Nightly Builds
« on: January 17, 2015, 02:08:07 pm »
Hello

I tried SFGUI-MinGW-builds-491r1-32 libs.


No such file ... compile error...
Renderer.hpp
#include <SFGUI/RendererTextureNode.hpp>

Table.hpp
#include <SFGUI/TableOptions.hpp>
#include <SFGUI/TableCell.hpp>

I think it is easy to understand for you.

My elementary solution is  taking that files from your ver..492 then  it seems worked.

7
Network / Re: FTP Status 1002
« on: January 04, 2015, 09:33:09 pm »
I'm not good at networking.
I try to follow what's new in the current version of SFML.


I worked with sf::Ftp a bit.

As I can see getaddrinfo() function doesn't like ftp:// prefix.

8
Graphics / Re: how to use RenderTexture properly (off-screen drawing) ?
« on: February 17, 2014, 11:16:25 am »
Thank you for the generic answer  :)

and I am sorry for not reading carefully...

I missed to call RenderTexture::display().
That's my fault.

9
Graphics / how to use RenderTexture properly (off-screen drawing) ?
« on: February 17, 2014, 10:46:03 am »
Hello,

I'm trying to use off-screen drawing (in tutorial section "Drawing 2D stuff")

if i don't use set origin and scale it doesn't display properly.

What am I doing wrong?

   
sprite.setOrigin(0, 400);
sprite.scale(1, -1);
 


#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>

int main()
{
    sf::RenderWindow window(sf::VideoMode(300, 400), "Render Texture");

    sf::RenderTexture rt;
    sf::Sprite sprite;

    rt.create(300, 400);
    //sprite.setOrigin(0, 400);
    //sprite.scale(1, -1);

    sf::RectangleShape rect;
    rect.setPosition(10, 20);
    rect.setSize(sf::Vector2f(50, 100));
    rect.setFillColor(sf::Color(0, 255, 0));
    rt.draw(rect);

    sprite.setTexture(rt.getTexture());
    sprite.setPosition(0, 0);

    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }
        window.clear(sf::Color::Black);
        window.draw(sprite);
        window.display();
    }

    return 0;
}
 

10
Hello

I think it should be "width, height" instead of "x + width, y+height)

void Movie::resizeToFrame(int x, int y, int width, int height, bool preserveRatio)
{
        resizeToFrame(sf::IntRect(x, y, x + width, y + height), preserveRatio);
}

11
Window / Re: Window does not activate if you click inside it
« on: September 17, 2013, 09:23:56 am »
I think "On-Screen Keyboard" programs need this property (bug) . :)

can it be useful for this purpose?

12
SFML website / Re: Where are new version changes..."What's new"
« on: August 01, 2013, 12:58:39 pm »
Thanks

13
SFML website / Where are new version changes..."What's new"
« on: August 01, 2013, 12:28:24 pm »
Hello,

I can not see updates , changes info about 2.1. new version.

14
Graphics / Re: ConvexShape and its getPosition
« on: May 28, 2013, 12:03:01 pm »
I think this way is right ... :-\

    rect.setPosition(
                     sf::Vector2f(
                                  shape.getGlobalBounds().left,
                                  shape.getGlobalBounds().top
//                                  shape.getPosition().x + shape.getLocalBounds().left,
//                                  shape.getPosition().y + shape.getLocalBounds().top
                                  )
                     );
 

15
Graphics / ConvexShape and its getPosition
« on: May 28, 2013, 10:23:05 am »
Hello

I'm trying to make this:

draw(convexshape with 4 points)
getBounds
getPosition
draw(rectangle) //frame arround convex sahpe
 

If convexshape's first coordinate is different from "0" then getPosition returns (pos - firstCoord).

is it normal behaviour ?

rect.setPosition(shape.getPosition());


[/code]


#include <SFML/Graphics.hpp>

int main ()
{
    sf::ConvexShape shape(4);
    shape.setFillColor(sf::Color::Red);

    sf::RectangleShape rect;
    rect.setFillColor(sf::Color::Green);

    shape.setPoint(0, sf::Vector2f(40,50));
    //shape.setPoint(0, sf::Vector2f(0,0));
    shape.setPoint(1, sf::Vector2f(140,60));
    shape.setPoint(2, sf::Vector2f(150,250));
    shape.setPoint(3, sf::Vector2f(30,240));

    shape.setPosition(200, 200);

    rect.setSize(sf::Vector2f(shape.getGlobalBounds().width, shape.getGlobalBounds().height));
    rect.setPosition(shape.getPosition());

    sf::RenderWindow window(sf::VideoMode(800, 600), "ConvexShape");
    sf::Event event;

    while (window.isOpen()) {
        while (window.pollEvent(event)) {
            switch (event.type) {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::KeyPressed:
                window.close();
                break;
            }
        }

        window.clear();
        window.draw(rect);
        window.draw(shape);
        window.display();
    }
}

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