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Messages - pierreyoda

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1
SFML projects / Re: Thor 2.0
« on: March 28, 2012, 05:54:19 pm »
By the way, the Airport download links are broken  :P

2
SFML projects / Re: Thor 2.0
« on: March 25, 2012, 12:34:53 pm »
Well, I just updated and rebuild Thor and... it works!  ???
The only visible difference is the "THOR_USE_CPP11" option in cmake (CXX_FLAGS was already set to "-std=c++0x")... Whatever, It works  :P

PS : the error was in cmath, on a "using :..." line.

3
SFML projects / Re: Thor 2.0
« on: March 25, 2012, 11:06:12 am »
Hello, I switched to Thor 2.0 (after hours of pain with boost::python in order to make aur::CopiedPtr work...  :-X ) but I get a std::logic_error when loading an image : "No copy allowed".
Same error in the Resources example.

I should note that I disabled C++11 support (commenting "aur/Config.hpp", as it provoked compile errors in cmath (MinGW build : , i.e. TDM-GCC 4.6.1), I guess the problem is there  ???

4
General discussions / Wait for 2.0-release or compile snapshot?
« on: August 30, 2011, 12:15:07 pm »
Looks like I'll have to re-code all my C++-to-Python exporting  :lol:

But anyway can't wait for the new API!

5
SFML projects / Atom Zombie Smasher
« on: August 05, 2011, 08:42:01 pm »
OMG just got it through the Humble Bundle 3 (got the Humble Bundle 2 too by the way!) :D

Really nice game, I can't believe it uses the SFML (I mean, a free and open source library I'm using too  :P )

6
General discussions / Lua and C++
« on: January 29, 2011, 03:09:40 pm »
Yeah, luabind is definitively the best choice.
You can even inherit C++ classes in your Luabind code, it's wonderful.

7
General discussions / CMake tutorial added
« on: October 30, 2010, 01:44:09 pm »
Okay, thank you Laurent  :)

8
General discussions / CMake tutorial added
« on: October 30, 2010, 11:40:22 am »
Hey Laurent, just a little question :

How can you permanently stock the compiler variables (C_COMPILER and CXX_COMPILER or something like that) :
I've recently upgraded from Windows Vista to Seven and I don't remember how I had done (and cannot found it with google and Cmake FAQ).

9
SFML projects / SFGUI (old thread)
« on: October 27, 2010, 10:50:02 am »
Amazing! Can't wait for!  :D

10
SFML projects / SFGUI (old thread)
« on: October 15, 2010, 04:43:34 pm »
Hey, you can already use that library, that's what I'm doing, the changes will be mainly internal  :o

11
SFML projects / SFGUI (old thread)
« on: October 05, 2010, 04:13:47 pm »
Well, what a little revolution! :D

Yep, skin files will be easier to personalize with that syntax!

Good luck  :lol:

12
SFML projects / SFGUI (old thread)
« on: October 02, 2010, 02:03:54 pm »
Why not use boost::serialization?

It's a bit intrusive but no need to bind something, that's the choice I've made for my project. And you're already using boost...

13
SFML projects / Air Forte - SFML game released on Steam
« on: October 01, 2010, 03:04:50 pm »
Quote from: "Tank"
Congrats! It's nice to see a first commercial title powered by SFML. I'll test the demo later.


+1. I've rapidly tested the demo, and it seems very nice, with nice animations and GUI. Good job!  :D

14
SFML projects / SFGUI (old thread)
« on: October 01, 2010, 03:01:56 pm »
SCons seems much easier (still not found how to link sfml with Cmake...).

Personally I'm satisfied by the current skin system, but of course if you can make it much powerful...

PS : Solved the bug by saving the screenshot into *.jpg file (instead of *.png) :lol:

15
General discussions / Thx for make it!!
« on: October 01, 2010, 02:57:03 pm »
+1.

NB : There is only one developper, Laurent.

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