1
Window / Get Key ID When Key Is Pressed? (C++)
« on: February 21, 2009, 11:34:07 pm »
Hello, SFML community!
Ok, I decided to get my game going on for Linux and Mac from Win32, but I needed a good API that was portable easy and this API looks about right! :wink:
Ok, I got a bool array of 256. What I want to do is so the ID number of a key was pressed like A was pressed row 1 of that array will be set to true and when A is released row 1 is set to false.
How can I do that? Like Wparam and Win32 examples show sometimes.
Ok, I decided to get my game going on for Linux and Mac from Win32, but I needed a good API that was portable easy and this API looks about right! :wink:
Ok, I got a bool array of 256. What I want to do is so the ID number of a key was pressed like A was pressed row 1 of that array will be set to true and when A is released row 1 is set to false.
How can I do that? Like Wparam and Win32 examples show sometimes.