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Graphics / How to set client area of RenderWindow to current window size?
« on: July 04, 2013, 05:37:26 am »
Hi!
I am need a RenderWindow with same coordinates resolution as size of the window in pixels. I.e., after resize of window, RenderWindow maximum coordinates should be equal to window size (not to initial VideoMode)
How I can to achieve this?
I am need a RenderWindow with same coordinates resolution as size of the window in pixels. I.e., after resize of window, RenderWindow maximum coordinates should be equal to window size (not to initial VideoMode)
How I can to achieve this?