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Topics - tony_kero

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Feature requests / Add Compute Shaders Support
« on: July 15, 2016, 11:27:06 pm »
Hi there, i think it would be great to implement Compute Shaders, which come from OpenGL 4.0 Shading Language i guess, because it's a feature which is clearly something very interesting/powerful, it adds a GPGPU Computing feature to OpenGL Shaders, and this is more easy-to-use than CUDA or OpenCL Libraries and moreover includes graphics object access.
I have seen the recent geometry shader support for sfml, and i think it would be nice to implement the Compute Shaders too.


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