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SFML projects / MParticles - 2D C# Particle System
« on: September 06, 2013, 04:42:30 am »
MParticles is a 2D -- Graphics Agnostic -- Particle System
MParticles
I just recently started using SFML .Net and it was brought to my attention that SFML .Net didn't have any particle system that was actively developed. This was a bummer because I am planning on using SFML .Net for all my future 2D Game endeavors and not having a proper Particle System was simply out of the question -- thats when I got to work.
Now before I go on I must tell you that I have never made a particle system before -- not even a little test emitter just to play around and get the feel of things -- never. So this was a whole new experience for me to say the least; so far I think I am doing pretty good
Graphics Agnostic?
This particle library (by itself, not including the renderer library) can be run in any C# environment (XNA, SFML, SDL, etc). The ONLY thing that requires a reference to the 2D Graphics Library that you are using is when you go to Draw the particle systems to the screen; for that I have an MParticles.Renderers.SFML.dll that will take care of that.
Wheres The Source?
https://sourceforge.net/projects/mparticles/
Wheres The Latest Demo Binaries?
https://sourceforge.net/projects/mparticles/files/latest/download?source=files
Screen Shots:
MParticles
I just recently started using SFML .Net and it was brought to my attention that SFML .Net didn't have any particle system that was actively developed. This was a bummer because I am planning on using SFML .Net for all my future 2D Game endeavors and not having a proper Particle System was simply out of the question -- thats when I got to work.
Now before I go on I must tell you that I have never made a particle system before -- not even a little test emitter just to play around and get the feel of things -- never. So this was a whole new experience for me to say the least; so far I think I am doing pretty good
Graphics Agnostic?
This particle library (by itself, not including the renderer library) can be run in any C# environment (XNA, SFML, SDL, etc). The ONLY thing that requires a reference to the 2D Graphics Library that you are using is when you go to Draw the particle systems to the screen; for that I have an MParticles.Renderers.SFML.dll that will take care of that.
Wheres The Source?
https://sourceforge.net/projects/mparticles/
Wheres The Latest Demo Binaries?
https://sourceforge.net/projects/mparticles/files/latest/download?source=files
Screen Shots: