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Topics - Ditto

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General / Screen not drawing on some computers?
« on: September 10, 2014, 04:02:37 pm »
Hello,

I seem to have some problems getting my games to work on some peoples computers, it's very hard to tell what is the problem, but they get an empty window(with only a backgroundcolor specified in the code) and music, but nothing is drawn on screen!

I've tried making installers in Visual Studio and it worked at least 2 times where I was able to try it with friends computers that had the problem.

Could this just be some problem with some redist that needs installing? I am sorry for being so vague. If you want to try this is the latest thing I did: DOWNLOAD

2
SFML projects / [wip] färg
« on: November 03, 2013, 01:41:55 am »
I want to show you "färg"! It's an arcade-y multiplayer(Up to 5 players!) platform game, inspired by Mega Man, Smash Bros and Meat Boy. It currently features 7 different weapons and 12 maps. Matches tend to become really hectic and screaming at your friends is not uncommon! :D

Features:
Fast paced platformer deathmatch multiplayer
7 different weapons
12 different levels
options to play game on time or guys(extra lives), or both, or none
level editor(kinda complicated to save levels atm, will fix later)

Features coming soon:
Capture the flag games
Sounds
Music (I have an extremely talented friend who is working on it!)
More weapons!
Probably lots more, but lets get this done first ;D

Multiplayer requires gamepads connected to a computer. I hope some people here have 'em connected and try it out! :D

I made a similar version of this game about a year ago in XNA, but this summer I decided to get into C++ and found SFML, so after a couple of smaller projects I decided to rewrite this game again. Working on the smaller projects I've written a bunch of basecode that makes programming a game simpler, stuff like gameloop, input handling and using textures and sound(I've got no sound in färg yet, but the code for it is at least there!).

There is a level editor, but it might need some explanation to use. You can find a directory with all the maps in it, if you edit a map in the editor and save it, you need to copy the "temp" map and rename it, then add it to the "map_list.txt" file to find it in game. This is sloppy as hell but I made it real quick, will probably fix it later ^^

Leave a comment if you any feedback/thoughts/hate/love or something! This is still very much a work in progress, so I'll try and update here with a new build or something once a week or so during development, next up is implementing capture the flag!

Images!




Controls:
on computer: move with arrows, shoot with X, jump with Z and drop weapons with C
on gamepad: move with thumbstick, jump with A, shoot with X and drop weapons with B


Download the game here! (v0.1)
Download the game here! (v0.11)

//Ditto

3
Audio / [Resolved]SoundBuffer crashing program?
« on: September 21, 2013, 11:45:15 am »
I'm pretty new to SFML but I get everything graphically to work really well. When trying to load a soundbuffer (loadFromFile()) the game crashes before even getting to the code. I tried setting breakpoints on the lines that load sound but that doesn't work at all.

All I get is an Application Error window saying: "The application was unable to start correctly (0xc000007b). Click OK to close the application". I tried searching and found someone saying I should update my C++ redist(http://forums.autodesk.com/t5/DWG-TrueView/The-application-was-unable-to-start-correctly-0xc000007b/td-p/3477858), but that is already up to date!

Anyone had problem with the SoundBuffer like this?

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